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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!mcsun!sunic!dkuug!daimi!u920659
- From: u920659@daimi.aau.dk (Carsten S|rensen)
- Subject: Re: Phenomena egos??
- Message-ID: <1992Nov13.101842.29769@daimi.aau.dk>
- Sender: u920659@daimi.aau.dk (Carsten S|rensen)
- Organization: DAIMI: Computer Science Department, Aarhus University, Denmark
- References: <1dg7r7INNjil@gap.caltech.edu> <1992Nov7.203516.9849@ringer.cs.utsa.edu> <1dhp99INNqn5@gap.caltech.edu> <1992Nov8.050234.20202@ringer.cs.utsa.edu> <1dj1sqINNetk@gap.caltech.edu> <1946@lysator.liu.se> <MKNIP.92Nov12144453@wolverine.hut.fi>
- Date: Fri, 13 Nov 92 10:18:42 GMT
- Lines: 33
-
- mknip@niksula.hut.fi (Mats Anders Knip) writes:
-
- >Just a note for fun...
- >You can in fact fool the Amiga to show sprites in the border as well by
- >updating the spritepointers manually instead of with the copper... 8^)
- >We did that in an intro about a year ago (Total Perspective Vortex/Frantic)
- >and I can't recall that I've seen it done ever since. Does anybody else
- >know if it has been done? (not that it was any difficult, but still a
- >very nice effect).
- >(For those who didn't know it, using 8 sprites disables a word from
- >each side of the screen. Time used by the copper to update the
- >pointers, I guess. This is the area that can be eliminated)
- >
- >--
-
- Just a little add to your article...
- It's actually possible to show one bitplane using sprites+copper...
- But only if the resolution is 4 planes lores MAX... Or else the timing
- is ruined....
-
-
- > *=-------------------------------------------------------=*=----------------=*
- > * E-Mail: mknip@niksula.cs.hut.fi * *
- > * Helsinki University of Technology / * *
- > * department of Computer Science * *
- > *=-------------------------------------------------------=*=----------------=*
- >
-
- Carsten Soerensen
- Slammer/Anarchy
- u920659@daimi.aau.dk
-
-
-