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- From: fse@phx.mcd.mot.com ()
- Subject: Re: x-specs demos?
- Message-ID: <1992Nov10.142505.13455@phx.mcd.mot.com>
- Keywords: Sega 3D, Xspecs
- Sender: fse
- Nntp-Posting-Host: teroach.phx.mcd.mot.com
- Reply-To: phx.mcd.mot.com!fse@phx.mcd.mot.com ()
- Organization: Motorola Microcomputer Group
- References: <1dbi70INNaoe@charnel.ecst.csuchico.edu> <1992Nov5.190509.7410@sol.ctr.columbia.edu> <1992Nov6.095149.1607@msus1.msus.edu>
- Date: Tue, 10 Nov 1992 14:25:05 GMT
- Lines: 86
-
- In article <1992Nov6.095149.1607@msus1.msus.edu> martin@TIGGER.STCLOUD.MSUS.EDU writes:
- >Boy Wonder (bubblz@ecst.csuchico.edu) wrote:
- >>Unfortunately, X-Specs are not just pieces of plastic and cardboard. They
- >>are goggles that fit over your eye, and have lcd shutters for each eye.
- >>The shutters oscillate between transparent and opaque 30 times a second, and
- >>while the left one is opaque, the right is transparent... So all the software
- >>has to do is alternate images 30 times/sec and provide the right images and
- >>you'll see stuff in full color, flickery 3d.
- >>
- >>That's how it works in NTSC land, I'm assuming it would be every 25th of
- >>a second over in PAL.
- >>
- >
- >Anyone have the plans to convert the Sega 3D goggles to X-Specs?
- >
- >You can get the Sega ones for about $45......I recall seeing a plan on here
- >to do just such a thing. anyone have acopy?
- >
- >Jim
-
-
- Yo... That would be me.. (for one?)
- The following contains the instructions to attach the Sega LCD glasses
- to your Amiga (Xspecs software compatible)
- Also included is how to attach the Sega light gun to your Amiga.
- (Actionware compatible, P.O.W., Capone, etc)
-
- Stan
-
-
- -------------------------------------------------------------------------
- How to connect the Sega 3D glasses to Joystick port 2 on your Amiga:
-
- Sega LCD module, board with fingers pointing down, front side. Pins
- are arranged in the indicated zig-zag pattern. Connectors (female) are
- VERY hard to locate. I "bummed" one off of a tech at Sega of America
- over the phone. (lucked out)
-
- _______________________________+5 V._______________________________
- | | | | | | | | | | | | | | |
- | clk_ | | | | | | | data__ | | | | | | |
- | | | | | | | | | | | | | | | | |
- | 2 4 6 | 8 |10 |12 14 16 18 20 22 24 26 28 |30 |32 |34 |
- | | | | | | | | | |
- 1 | 3 5 7 9 11 13 15 17 19 |21 23 25 27 29 31 33 35
- | | | | | |
- | | | | | |
- |_|_______________________________|_|_|___________|____ Gnd
-
-
- Pins 5,13,14,15,16,17,18,22,23,25,26,34 are No Connects (float).
-
- 1. Joystick port 2 pin 7 = +5 (connect to module as indicated above,
- pins 1, 6-12, 28-33 & 35)
-
- 2. Joystick port 2 pin 8 = GND (connect to module as indicated above,
- pins 2, 3, 19-21 & 27)
-
- 3. clk (above) can go to pin 24 of the serial port on a 1000 OR
- If you have a 500/2000, or if you don't want to run
- a line to your serial port, you can just stick a 3.58 Mhz packaged
- oscillator on your adapter and have that drive pin 4. (the 2000
- doesn't have a clock output on pin 24 like the 1000 has.)
- This is to provide an AC voltage to drive the liquid crystal.
- A package oscillator simply hooks to +5 and Gnd and has an output
- to drive pin 4. (you probably new that, just being thorough)
-
- 4. Data goes to pin 6 of joystick port 2.
- -------------------------------------------------------------------------
-
-
-
- While I'm at it, this is how to connect the Sega gun to the Amiga.
- Compatible with the Actionware games like Capone and P.O.W. Works great!
-
-
-
- -------------------------------------------------------------------------
- To Amiga Joystick port 2: To Gun:
- 9 pin female 9 pin male
-
- Trigger 5 --------------------- 6----
- HitSense 6 --------------------- 7 || 10k pullup res.
- +5 7 --------------------- 5---- from pin 5 to 6
- Gnd 8 --------------------- 8 mounted in connector.
- -------------------------------------------------------------------------
-