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- From: jleduc@casbah.acns.nwu.edu (JonPaul Leduc)
- Subject: Re: rendering speeds
- Message-ID: <1992Nov5.161928.17843@news.acns.nwu.edu>
- Sender: usenet@news.acns.nwu.edu (Usenet on news.acns)
- Organization: Northwestern University, Evanston Illinois.
- References: <1992Oct30.221409.4548@nas.nasa.gov> <mba3.720922287@Isis.MsState.Edu>
- Date: Thu, 5 Nov 1992 16:19:28 GMT
- Lines: 16
-
- In article <mba3.720922287@Isis.MsState.Edu> mba3@ra.msstate.edu (Michael Boyd Adams) writes:
- >>What sorts of poly/second rates are common these days? I know one group
- >>of Russian programmers that gets 3500 on a 33 MHz 486 rendering a 3d scene;
- >>wondering how close to a record this might be.
- >>Bill Ross
- >I am not familiar with measuring the speed in poly/second rates,
- >but I am sure that the new Amiga 4000 would blow that away.
- >Don't have one myself, but I would like to have some info on them...
-
- I am almost sure you are right. The 4000 has a motorolla DSP,
- which can do the matix operation much more efficiently. DSP's don't have
- Hertz ratings. But the 56000, which is what I think it has, has a
- throughput of 8 megs/sec (8000 1k polygons). So have the processor do a
- data stream through the DSP and you are all set.
- (Doesn't that mean NeXT's would kick too?)
-
-