home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!spool.mu.edu!sdd.hp.com!uakari.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hlab
- From: jwtlai@jeeves.uwaterloo.ca (Jim W "GrimJim" Lai)
- Subject: Re: PHIL: The meaning of "virtual worlds" and "virtual reality"
- Message-ID: <Bu3I31.2tt@watdragon.uwaterloo.ca>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: University of Waterloo
- References: <1992Aug31.074926.16671@u.washington.edu> <1992Sep1.075654.8344@u.wa
- Date: Sat, 5 Sep 1992 07:57:01 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 57
-
-
-
- In article <1992Sep4.050438.14034@u.washington.edu>
- cyberoid@u.washington.edu (Bob Jacobson) writes:
-
- >In article <1992Sep3.150445.5976@unocal.com> stgprao@st.unocal.COM
- >(Richard Ottolini) writes:
- >
- >>The "definition of VR" is a recurring thread in this news group. I
- >>agree and have proposed in the past that much of human culture
- >>concerns constructing artificial realities. This particular news
- >>group implicitly assumes the words "computer-assisted" in its
- >>definition of VR.
- >
- >This newsgroup cannot "assume" this, as the newsgroup is
- >composed of thousands of people, many of whom (probably all of whom)
- >share different conceptions of "what VR is."
- >
- >The newsgroup was located in the sci. hierarchy, rather than in the
- >comp. hierarchy, precisely to dispel any notion that a virtual world
- >*must* be computer-generated. Having noted that, I do wonder whether
- >the claim that almost any human artifactual creation is a "virtual
- >world." If it is, then virtual world is a distinction that makes no
- >difference and hence may be a useless definition.
- >
- >I think otherwise. For me, a virtual world is a specific construct
- >within the mind of a human being which represents the external world,
- >and which can be manifested through the use of various technologies
- >including computers.
-
- Perhaps tangentially, I am reminded of a few words that Lois McMaster
- Bujond (an author for those not aware of her work) on the richness of
- literary worlds. I don't remember them verbatim, of course, She said
- that one thing that had been ignored was the richness of such a world
- when details are created by the readers of the work. In other words,
- it relied on the reader (user) to fill in the gaps. I suppose one
- distinguishing feature of the approach to virtual worlds here is that
- we are trying to reduce the task of adding detail/richness from the
- viewer (with the aid of technology?). Of course computers are not
- required for this (being but a class of technologies). Is there a
- term which adequately makes this distinction succinctly?
-
- >For *general* use, however, to keep with the flow of meaning ascribed
- >in common discourse, I would prefer that the term "virtual world" be
- >applied to denote specifically the relationship between internal
- >mental constructs and computer-generated representations of these
- >constructs. Yes, it's not the whole story, but we need to make
- >language mean what we want, not the other way around -- and this
- >narrowing of meaning seems to do that.
- >
- >On the other hand, I do believe that "virtual reality" is an empty
- >phrase and personally choose not to use it, because it confuses nearly
- >everyone who tries to understand its meaning. Nice conundrum, poor
- >lexical device.
-
- Agreed. In fact, if one distrusts one's senses, one can never truly
- experience the non-virtual reality anyway.
-