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- Newsgroups: comp.sys.sgi
- Path: sparky!uunet!usc!sol.ctr.columbia.edu!destroyer!ncar!ico!spatial!alek
- From: alek@spatial.com (Alek O. Komarnitsky)
- Subject: Comments/Questions about dog/flight
- Message-ID: <1992Sep10.080425.793@spatial.com>
- Originator: alek@blaze
- Sender: usenet@spatial.com
- Organization: Spatial Technology, Inc. (Boulder, Colorado)
- Date: Thu, 10 Sep 1992 08:04:25 GMT
- Lines: 56
-
- As the title says, I've got a couple of (easy) questions/comments
- about dog/flight ... a super game BTW. I've seen some discussion
- about the game, so apologies in advance if I cover ground again.
-
- - I prefer the "Heads-up" option, mostly because the screen is bigger
- and a flight path director is displayed (quite helpful for landings).
- However, is there a way to get this with the instrument version?
- Along these lines, perhaps a localizer/glideslope and/or flight director bars?
- Also, the man page (4.0.5) discusses a -O option for the "old" 2-D display,
- but that's all I get regardless - didn't I see a version with dials and
- more instrumentation somewhere? The man page also discusses a Mach Meter,
- but I don't see this anywhere either.
-
- - It seems to me that the airspeed indicator is not "indicated" but "true."
- I.e. it shows how fast you are going, but since density decreases with
- altitude, one's stall speeds increases. It seems that the mathematics
- are being done internally - wouldn't *indicated* airspeed be better?
-
- - Maybe I'm missing it, but small control inputs don't seem to take.
- I.e. it seems one must move the mouse a finite amount before the game
- recognizes the stick has moved. Yep, I overcontrol to begin with, but
- this seems to exagerate the problem.
-
- - The left/right/behinds arrows are nice, but I find a +-45 degree frontal
- view would be quite helpful too.
-
- - Upon landing, I'm curious how well I did (close to centerline, etc.)
- But if I touch and go right away, I lose the display of data.
- Perhaps it can stay until a certain keyboard key is touched?
-
- - Just for fun, one could add a few more sounds for landing ala
- a Ground Proximity Warning (747 only?) I.e. "sink rate, pull up, etc."
- Maybe take off too ("pls fasten your seats belts and put tray tables up!" ;-)
-
- - Be nice if someone "locks on" to you, that you get a warning sound.
- I.e. you are being "painted", so radar warning goes off.
-
- - Visual effects when spoilers/speed brakes are deployed (F-15 would look cool).
-
- - Where do I find jthrust.aiii (sp?) - I've looked through sgi.com
- Also, it seems on the Indigo (fresh load of 4.0.5) that the audio
- files aren't where dog/flight looks for 'em, so I had to setenv
- FLIGHTSOUND (?)
-
- - Doesn't seem to be any roll coupling with yaw (?)
-
- - Stealth Figher ... kinda slow & doggy, but no radar image.
- BTW, I've heard that there are all sorts of "planes" at Mountain View,
- including Snoopy's Doghouse (?) Perhaps these could be made available via FTP?
-
- - The -i and -o options are pretty dang nice for solo work!
-
- All in all, a super game!
- alek
-
- P.S. Getting the 747 off *without* touching the rudder pedals is a challenge!
-