>In article <1992Sep4.042713.21742@monu6.cc.monash.edu.au>, ede978e@monu6.cc.monash.edu.au (Robert D. Nicholson) writes:
>|> What do you we use for Renderman References in 3.0
>A must is The RenderMan Companion (A Programmer's Guide to Realistic
>Computer Graphics) by Steve Upstill. Published by Addison-Wesley. ISBN
>0-201-50868-0
>I also recommend the RenderMan Language Specification which is available
>for about $20 directly from Pixar. (You can call Pixar and ask for
>RenderMan sales at (510) 236-4000) It defines the RIB file format (which
>the companion does not) and occationally has insights into other details
>of RenderMan.
>Both of these are slightly out of date with respect to RenderMan on the
>NeXT. Pixar, and others, are defining a spec for RenderMan 4.0. The NeXT
>implementation seems to be a preliminary version of the RenderMan 4.0
>spec. I don't know where you can get details on the new additions, I
>hope that the 3.0 final documentation includes them.
>--
>Daryll Strauss f The Aerospace Corp.
>strauss@aero.org n Mail Stop: M1-102
>...!uunet!aero.org!strauss o P.O. Box 92957
>NeXTMail: daryll@harlot.rb.ca.us r Los Angeles, Ca. 90009
>"It's my reality and I'll warp it if I want to!" d (213) 336-9358
Given that renderman is in 3.0 just how slow will an NSC perform with it. I just really want to knowwether something can be done, albeit slowly, rather than absolutely not being a viable option on a NSC. I don't mind waiting for results.