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- Newsgroups: comp.sys.mac.hypercard
- Path: sparky!uunet!decwrl!world!bobsoron
- From: bobsoron@world.std.com (Bob Soron)
- Subject: Re: WindowScript (was Re: (Q) Colouring HC... once again
- Message-ID: <BunH9C.LnM@world.std.com>
- Followup-To: comp.sys.mac.hypercard
- Summary: The last five stacks I developed were...
- Sender: bobsoron@world.std.com
- Organization: The World Public Access UNIX, Brookline, MA
- References: <7318@lib.tmc.edu> <ward1.716500534@husc8> <72382@apple.Apple.COM>
- Date: Wed, 16 Sep 1992 02:51:11 GMT
- Lines: 67
-
- In article <72382@apple.Apple.COM> jkc@Apple.COM (John Kevin Calhoun) writes:
- >In article <ward1.716500534@husc8> ward1@husc8.harvard.edu (Lester Ward) writes
- >>I highly endorse this product for use in what HyperCard is best at: quickly
- >>prototyping software before writing it in a real language.
- >
- >The particular product under discussion is WindowScript. I agree that it
- >enhances HyperCard's usefulness as a prototyping tool.
- >
- >However, I disagree with you when you say that HyperCard is a better
- >prototyping tool than it is anything else. And, I suspect, the large number
- >of in-house developers, educators, content publishers, and commercial
- >developers who have chosen HyperCard as their development environment --
- >not as their prototyping tool -- will also disagree.
- >
- >I'm interested in opening this topic up for general discussion. We've all
- >read what the press has said about HyperCard. But the press doesn't know
- >best. The people who work with HyperCard know best. So, what's it good for?
- >
- >What do you use HyperCard for? Prototyping? Courseware? Personal
- >information? Multi-media? Training? Just what is going on with HyperCard
- >these days?
- >
- >All responses welcome, both postings and e-mail.
- >
- >Kevin Calhoun
- >jkc@apple.com
-
- Well, for what it's worth, I work for the computer press, though not in
- any visible capacity. Before I worked where I am now, I worked for Mac
- Hands On, which was a monthly HyperCard magazine. Before that, and through
- to today, I do develop stacks, though.
-
- I guess if the last five stacks I developed are any indication of what
- I do with HyperCard, they're worth listing.
-
- Checkers. Although some of my scripting on this stack is pretty sloppy,
- you can play against the Mac and it's done entirely in HyperTalk. (The
- Mac's "evaluation" routine merely chooses a random move from the list
- of available moves, though, for reasons of speed. Of course, I developed
- it on a Plus; now I've got a IIci... )
-
- Online Assistant, a kind of database for BBS and Usenet messages. It
- doesn't actually do anything online, but takes text files from online
- services and stores one message or article on each card.
-
- My record collection database. I'm seriously into music, and this lists
- not just the musician and album title but every songwriter, every musician,
- every song, where the band is from in some instances. Has a nice batch
- find feature that uses 2.x's Mark command, so that I can quickly find,
- for instance, every album recorded in Austin with a Jimmy Reed song.
-
- T Stack. Gets you around Boston's public transportation system. This,
- unfortunately, is a work in perpetual progress, since the MBTA changes
- faster than I can keep the stack updated.
-
- A Talking Moose stack that I'm still working on, though it's close to
- completion. Lets you create scripts for the Moose to follow.
-
- I dunno which of the categories Kevin mentioned are right for these.
- HC was introduced as a software construction kit, and that's pretty
- much what I use it as. Checkers was pretty much an experiment to see
- if a playable checkers could be written entirely in HyperTalk, and
- the answer was "almost." The others were done because they seemed
- like useful or interesting projects.
-
- Bob Soron
- bobsoron@world.std.com
-