home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick
- From: warwick@cs.uq.oz.au (Warwick Allison)
- Newsgroups: comp.sys.atari.st.tech
- Subject: Re: "fast" sprites in C
- Message-ID: <10305@uqcspe.cs.uq.oz.au>
- Date: 16 Sep 92 02:22:51 GMT
- References: <61138@aurs01.UUCP> <UefNt=q00VorIjCEdL@andrew.cmu.edu> <1992Sep14.164515.25363@electro.electro.com> <0ehHs8S00awR45_Fwp@andrew.cmu.edu>
- Sender: news@cs.uq.oz.au
- Reply-To: warwick@cs.uq.oz.au
- Lines: 35
-
- George Reimer@electro.el (1238) writes:
-
- > How do the VDI calls compare? ( specfically the
- > raster operations ? ) Are they usefull only for
- > prototyping or can one implement a reasonable animation?
-
- > If these calls are poor performers, is there assembly source
- > code avaiable to replace them?
-
-
- Over the past 6 months, I have been developing "AMS", the Atari Machine
- Specific library. It is for G++ program development, primarily focussed
- on games (since non-real-time applications should generally avoid
- machine specific coding).
-
- For a simple example of what it makes possible, take a look at the
- COMBAT game, now in the /atari/games directory (and /atari/newitems),
- under the name "combat.zoo". No source is provided as yet, but it will
- all be free. If you have G++ set up, and would like to use AMS, mail
- me, and I'll make it available. Combat is the first full game I've
- made with AMS, although I did port GNUChess to a graphical interface
- with an older version of AMS (just to try out the library - I'm not
- into chess these days), which is also in the games directory.
-
- I don't really intend to support "COMBAT", but I'll add the "Tank Pong"
- feature... Great Scott - how could I forget!
-
-
- --
- Warwick
- --
- _-_|\ warwick@cs.uq.oz.au /Disclaimer:
- / * <-- Computer Science Department, /
- \_.-._/ University of Queensland, / C references are NULL && void*
- v Brisbane, Australia. /
-