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- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aa399
- From: aa399@cleveland.Freenet.Edu (Len Stys)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Use of Falcon's DSP?
- Date: 9 Sep 1992 20:07:05 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 26
- Message-ID: <18llh9INNkef@usenet.INS.CWRU.Edu>
- References: <1992Sep9.164328.15800@athena.cs.uga.edu> <etxansk.716051298@garbod20>
- Reply-To: aa399@cleveland.Freenet.Edu (Len Stys)
- NNTP-Posting-Host: slc12.ins.cwru.edu
-
-
- In a previous article, kjohnson@castor.cs.uga.edu (Kristopher Johnson) says:
-
- >
- >Yes, the DSP will allow some rather impressive uses for manipulating
- >graphics, although "unique" is a bit subjective. According to Atari,
- >the Falcon's DSP operating at 32MHz will yield as much as 25MIPS,
- >although that too is a bit subjective. However, things such as
- >real-time raytracing and very fast 3D rendering are examples of
- >what a DSP is capable of.
-
- Speaking of 3D graphics, what did Nintendo just get patent?
-
- I just heard something about a 3-D graphics chip. I hope they
- haven't copyrighted "3-d graphics images" like Atari copyrighted
- "scrolling a video display."
-
- Atari Corp. and Atari Games is supposely suing Nintendo for
- scrolling a video display in their games...
-
- Wild stuff.
-
- >
-
- --
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-