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- Newsgroups: comp.sys.amiga.misc
- Path: sparky!uunet!sun-barr!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!nntp-server.caltech.edu!andrey
- From: andrey@cco.caltech.edu (Andre T. Yew)
- Subject: World of Commodore summary, 9/11 (LONG)
- Message-ID: <1992Sep12.022801.11267@cco.caltech.edu>
- Keywords: world of commodore, a4000
- Sender: news@cco.caltech.edu
- Nntp-Posting-Host: punisher
- Organization: California Institute of Technology, Pasadena
- Date: Sat, 12 Sep 1992 02:28:01 GMT
- Lines: 267
-
- Sigh.
-
- The World of Commodore show in Pasadena showed both
- promise and disappointment. Let's start with the most
- talked about computer in the past few weeks -- the Amiga
- 4000. It's amazing how quickly some people on the net
- get their information. The A4000 has:
-
- - 25 MHz 68040 on a removable processor board
- - 2 MB of Chip RAM
- - 4 MB Fast RAM with SIMMs (16 MB maximum)
- - 512K ROM
- - keyboard with mini-DIN in the rear
- - 2 joystick/mouse ports on the left (why?)
- - Four Zorro III slots, 3 inline with PC/AT
- slots, one with a video slot.
- - 2-button mouse, 94-key keyboard
- - 120 MB IDE drive
- - internal IDE port, no SCSI
- - HD disk drive
- - 4 3.5-inch drive bays
- - 1 front 5.25-inch drive bay
- - AGA (Advanced Graphics Architecture, aka AA) chip
- set with all the rumored modes
- - same sound (more on this later)
- - 15.25" deep, 15" deep, 5" inch, 20lbs
- - MSRP $3695 (Creative was taking preorders for $3K)
-
- That's the lowdown on the A4000. The only available
- Commodore SCSI host adaptor is the 2091, although Jim
- Dionne said there will be a 32-bit one around Xmas.
-
- The performance of 4000 is pretty good. It seems like
- the faster of the SVGA cards running Windows -- you could
- see regions visibly redraw when you move windows around.
- There wasn't much software for it except for ADPro, so I
- couldn't see how fast it could move whole screens around.
- The machine itself looks like a PC-clone, ie cheap and
- ugly (sorry, Commodore engineering).
-
- Now the bad news, the A3000 seems to be as orphaned as
- the A2000 is. Jim Dionne (president of CBM, Inc.) said that
- they will produce 3000's as long as there's demand for it.
- That sounds like a death knell to me. Further, there is
- no "easy technical" way to upgrade a 3000 to the AGA.
- However, within the next 6 months, expect to see a number
- of special promotions from Commodore including a power-up
- from the 3000 to the 4000, according to Dionne.
-
- Actually, there was one other piece of software running
- on the 4000, and that was AmigaVision Professional (AV 3.0).
- AVPro looks pretty nice. To everyone named Marc Barrett
- out there, this is Commodore's integration of CDTV with
- mainstream Amiga computers. It can read and play back
- CD-XL files (full-motion video), it can play CD audio
- tracks from the CDTV, supports CDTV preferences, and has
- improved MIDI support. It now has arrays and addressable
- objects, more transitions, and a better object editor.
- According to Lou Wallace of Amiga World, who was demoing it
- for Commodore, it's still in gamma (geez, didn't know they
- extended testing periods, but then again testing is HARD! :)
- and very stable -- it crashed once in his two-day use of it.
- Perhaps most importantly of all, it now has a freely
- distributable player. MSRP is $399. There is an upgrade
- path for current owners. I don't know how much it'll
- cost.
-
- On to Commodore's lower end stuff. They had the 600
- there and it's a pretty small computer. It seems to have
- pretty aggressive marketing -- the $399 MSRP floppy version
- comes with three games (Jim Dionne, comparing himself to a
- drug dealer, said Commodore has to get kids hooked on the
- Amiga before they can sell more expensive systems). The
- games are Myth, Robocop III, and Shadow of The Beast III
- (no I didn't get to see any game other than Myth), and the
- whole thing is packed in a really loud, attention getting
- box with Robocop as the main feature. The "high-end" 600HD
- comes with a 40MB hard drive, Virtual Reality Studio 2 (don't
- know what's new), Pushover, and some other serious software.
- It comes in a more sedate box, and has an MSRP of $599. Street
- prices for the 600 was $299, and $499 for the 600HD. This
- is a really good move on C='s part.
-
- Some more interesting stuff came during Dionne's keynote
- address. Using AVPro on a 4000, he presented all the new
- machines and the following stuff.
-
- Commodore is doing a 4000 reasons to own an Amiga
- contest where you can win an A4000, A600HD, or AVPro,
- by stating in 25 words or less why you own an Amiga.
- The winner will be announced at Winter COMDEX. Please
- don't email me for details, I don't want to type in all
- the rules, and no, I'm not entering.
-
- Dionne also explained the difference between 3.0
- and 2.1. 3.0 is for AA machines, and is otherwise
- similar to 2.1. I don't think this is completely
- true, but for practical reasons it probably is the
- same. 2.1 will ship within 90 days to 2.0 people.
- The upgrade is a disk and a manual.
-
- Commodore's also starting a really aggressive ad
- campaign in other magazines like Byte, PC World, and various
- trade rags. Their strategy is to specifically attack
- Apple and IBM-clones in areas they feel they have a
- clear advantage in. As one would expect, those areas
- are multimedia presentations, training, and desktop video.
- One of the snappier lines in the ads was: "The MPC version
- of multimedia may cost more than ours. But it's harder to
- use and requires more equipment." They're also starting
- to get in touch with user groups and trying to keep them
- up to date and getting input from them. They realized that
- 70% of their sales are influenced by Amiga owners and
- are trying to "keep the faith", as Dionne put it.
-
- Also encouraging was Dionne's statement that CD-ROM was
- very important to Commodore, and that the upcoming months
- would see a lot of developments in that area, including
- CD-ROM support for the 2000/3000/4000. He wouldn't say
- any more. Also, we should see a full-motion MPEG video
- board in a year. This seems pie-in-the-sky, but he's
- the boss.
-
- The question and answer session was pretty long and
- mostly devoid of stupid questions. The first question
- was (can you guess?), why IDE over SCSI? Dionne explained
- that it was cheaper to get large drives this way, and that a
- full 32-bit host adaptor would be available around Xmas.
- He called the 2091 an 8-bit adaptor, so does this mean
- he's talking about wide SCSI? I don't think it would be
- because you need an extra cable for wide SCSI, and people
- won't buy drives that expensive.
-
- Other interesting questions concerned the sound
- capability of the Amiga. Dionne said he wished that
- 16-bit sound was ready for today, but wasn't. He
- did say it would come soon. Upgrades to it might
- be easy with the 4000 since they kept emphasizing
- the modularity of the 4000. He also said that, yes
- a low-cost 68020 system is in the works. Other questions
- were about the upgradability of the 2000/3000 and this
- is where we heard the line I mentioned above.
- Also, the Toaster will not work in a 4000. I
- don't know whether this is a physical thing, but
- Dionne definitely said it was an AA chipset problem.
- He did say that NewTek was privy to all the technical
- details of the AA chipset.
-
- Phew, that was the Commodore stuff. I have to express
- my feelings here. Personally, I'm slightly disappointed that
- the 3000 has been orphaned in Commodore's future plans, but
- it makes sense to go to the 4000 where it seems to be
- cheaper and easier to upgrade both processor and chipset
- (should there be an AAA chipset). I'm surprised they
- had an IDE interface instead of a SCSI interface. I hope
- Dave Haynie (or whomever else involved in its design)
- will comment on the design decisions that went into this.
- To me, that's one slot taken up by a SCSI card, one more
- by an Ethernet card (yes, I'm one of those people who
- believes all computers should have networking capabilities),
- and two left. If you use the Bridgeboard, you'll eat up two
- slots with the board and a multifunction IBM board. If
- you use a Toaster, or OpalVision and have some kind of TBC
- or some other random video peripheral, that's two slots
- as well. Now, what if I wanted to add more memory? Or
- some other card? I know normal users won't use their
- machines like this, but SCSI would have added one more
- slot to the system. Oh well, I'll wait for the people
- in the know to speak.
-
- So, on to the rest of the field. I stopped by DMI
- and gave them the third degree on Vivid. Okay, here's
- the upshot of it: the coprocessors are not arranged
- in any special pipeline or anything, they just have their
- own private, 20ns SRAM cache that they can play with.
- Apparently, the Vivid board was working only three
- weeks before the show, and the demo I saw wasn't
- terribly impressive. It could handle a Gouraud-shaded
- cube pretty well (not too snappy), but when it came
- to the X-29 fighter plane, which any lowly Personal
- IRIS can whip around, it slowed down to an oozing
- 2 frames per second. To be fair, the programmer said
- that the program wasn't optimized yet -- he wasn't
- using the private RAM of the coprocessors and so forth.
- But, it seems that DMI's SGI-stomping numbers are
- inflated and hard to get at. There was also no C
- compiler for the Amiga presently that will produce
- 34020 code. They had a Mandlebrot set generator
- and some unknown company writing a raytracing (why
- a raytracer??!!) program for the board. I didn't
- stay around to look, but they seemed okay at a glance.
-
- For people wondering about Jim Drew and Emplant,
- the DMI people said they wouldn't let him display
- his product because "he didn't have a working product
- with a Resolver". I didn't see him or the Emplant
- board. Emplant-haters and lovers can interpret
- this however they like. I think Jim Drew is full
- of it.
-
- Next was GVP. Their morpher looked like your
- typical parametric-surface warper, and they were
- warping random trucks. What was neat was the EGS-110.
- The Workbench support was really nice and fast (faster
- than AA) with a nice Presentation Manager-like look.
- I didn't play with the paint program too much, but
- the Elite II-like game (really, it had that Elite
- style radar) was really fast and responsive. It
- had big ships which launched little fighters, so
- there were lots of objects moving around all over
- the place. If Elite II looks at all like that, I'll
- not be disappointed :). According to the GVP guy,
- it's just a giant framebuffer that can move scads
- and scads of pixels like nothing else. I wish I
- had one.
-
- Next up was OpalVision. Very nice board, very
- nice software. I saw Aliens playing in a loop on
- it and the paint software. Of course you people
- all know about it already, so I won't say anymore
- about it.
-
- Octree was there with Caligari 2. But all they
- could do was rag on Allen Hastings and Lightwave.
- I didn't stick around for long. Wil Vinton's
- Playmation was there. It was pretty nice. The
- rendering quality has gone up, except it still
- doesn't antialias. Apparently Disney TV studios
- uses it and someone from Disney was complaining
- to them about not receiving manuals. I guess
- SGI animation software companies aren't the only
- flakes around :). Ben Williams was there being
- defensive about his fax thing. ASDG was there
- in the form of a looping videotape. Morph plus
- and ADPro were being presented. Morph plus is
- really nice with all of its special effects. The
- morphs looked very natural and effective, and the
- swirly stuff was really smooth.
-
- I also saw ProWrite. It looked like ProWrite --
- Red Porsche with text flowing around it. Oh boy.
- If only we had something like Ami Pro 2.0.
-
- Jerry Pournelle was also there looking at
- the 4000, but I don't know what he thought of it.
-
- So that's the World of Commodore on Friday.
- I'm going back tomorrow to see and hopefully talk
- to Commodore's President of Engineering. He's
- suppose to be a very receptive guy and Jim Dionne
- suggested that we throw our technical questions
- and suggestions at him.
-
- --Andre
-
- P.S. Someone suggested to Dionne that Commodore
- should go after Atari music people since Atari
- looks like it's in trouble. I guess AMIGA 600
- and AMIGA 4000 will CRUSH extinct Atari (deep) DODO
- bird computer. Commodore start advertising in
- BYTE and PCWORLD. Many SMART people read BYTE,
- so MANY MILLIONS and MILLIONS of SMART people buy
- AMIGA!! Commodore SMART and change it DIAPER already.
- :) :) :) :) :) :) :) :) :) :) :) :)
-
- --
- Andre Yew andrey@tybalt.caltech.edu (131.215.48.100)
-