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- Path: sparky!uunet!wupost!waikato.ac.nz!aukuni.ac.nz!cs18.cs.aukuni.ac.nz!mbuc1
- Newsgroups: comp.sys.amiga.graphics
- Subject: Imagine 2.0 and the ANIM 5 format --- HELP!!
- Message-ID: <1992Sep8.001447.3934@cs.aukuni.ac.nz>
- From: mbuc1@cs.aukuni.ac.nz (Matthew Richard Buchanan )
- Date: Tue, 8 Sep 1992 00:14:47 GMT
- Organization: Computer Science Dept. University of Auckland
- Lines: 30
-
- I rendered a 30 frame animation in 320x512 interlaced HAM, in ANIM format,
- and made it a looping anim. By rights, this should have tacked the first
- two frames of my animation onto the end, just as DPaint 4 does.
- I used DPaint 4 to load in my anim, and it choked on it about three quarters
- of the way through and crashed my 3000 with a horrible NTSC black flickery
- screen (not even a guru).
-
- So then I tried playing the anim with PPAnim (i did not compress it), and it
- played through the first loop fine, but then as soon as it got back to the
- start, there were horrible remnants of the previous screens all over the
- anim for all successive loops.
-
- So then I re-rendered it (i had deleted the files as I went - bad move) in
- 80x103 (one sixteenth of the screen), this time with looping anim flag turned
- off, and PPAnim had no problem, neither did DPaint (apart from the lack
- of palette swapping between frames).
-
- What I want to know is, can a true looping ANIM 5 format be produced within
- Imagine, or will I have to make do with a slight jump at the end of each
- loop?? PPAnim as I understand it can play looping anims, but not simulate
- them from non-looping ones, is that right??
-
- Anyone got anything that might help??
- AdvaTHANKSnce,
- Matt.
- --
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- * mbuc1@cs.aukuni.ac.nz * "Hello... no, Rick's not here... who am I?.. I'm *
- * the cure - wish * the guy stealing Rick's car!" -No Man's Land *
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