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- Path: sparky!uunet!portal!cup.portal.com!Sam_-_Malone
- From: Sam_-_Malone@cup.portal.com
- Newsgroups: comp.sys.amiga.graphics
- Subject: IMAGINE CONTEST
- Message-ID: <65288@cup.portal.com>
- Date: Fri, 4 Sep 92 19:06:57 PDT
- Organization: The Portal System (TM)
- Lines: 957
-
-
-
-
- August 19,1992
-
-
-
-
- Greetings Amiga users around the world! :-)
-
- Now, for the first time ever, the IMAGINE Mailing List is proud to
- announce... The IMAGINE Mailing List contest!
-
- This text will be distributed across networks, BBS systems, and every
- available means until it reaches around the globe. To name just a
- few, over 300 sites on the Imagine Mailing List, the AmigaZone on Portal,
- Compuserve, GEnie, USENET, Company wide email lists,
- local user groups...and pretty much everywhere that electronic data is
- exchanged, viewed and shared. It's a call to arms for all users of
- the 3D rendering package IMAGINE, and YOU are invited to join in
- the fun and competition and are eligible to win some great prizes!
- There is NO COST to enter this contest (except of course postage).
-
-
- Spread this large text file in it's ORIGINAL form as far as you can.
- Do not delete or change any of it's content.
-
-
- Enclosed you will find several important sections. They are:
- 1. Reasons for the contest.
- 2. Contest categories.
- 3. Dates and methods of entry.
- 4. The Rules of the IMAGINE Mailing List contest.
- 5. Contest criteria.
- 6. Prize lists.
- 7. Vendor and prize descriptions.
- 8. Questions and answers about the contest.
- 9. Information about how *you* can receive the IMAGINE Mailing List.
- 10. Final Notes.
- 11. Entry form for the contest.
-
- =========================================================
-
- I. REASONS FOR THE CONTEST.
-
- The way this contest came about is fairly simple. After becoming
- administrator of the IMAGINE Mailing List, I started thinking about
- IMAGINE and 3D rendering in a different light than I had previously.
- What were the biggest frustrations in it? What would get users involved
- with creating more of the beautiful images that 3D rendering can
- produce? Well, the biggest frustration that I myself had, was that there
- was a lack of 3D objects that I could download, and place into scenes
- that I created, and give them my own personal spin. I wanted to create,
- but without a lot of objects, I could expect a much steeper learning
- curve than would be otherwise needed. I NEEDED MORE OBJECTS!
- The way to prompt IMAGINE users to begin producing these objects
- was simple...offer *them* something in return...prizes! Seems simple.
- NO! I needed to GET the prizes. So then I began calling on different
- vendors whos products in some way related to either Imagine, or to
- image production. Happily, a majority of the vendors were glad to
- contribute a prize or two (or three!). Now, the contest can begin!
-
- ============================================================
-
-
-
-
- II. CONTEST CATEGORIES
-
- 1. Original Imagine Objects (any format- includes textures/wraps)
- 2. Original Imagine Scenes (ILBM-24format)
- 3. Original Imagine Scenes (ILBM-12format)
- 4. Original Imagine Animation (ANIM format)
-
- Note: While ILBM-12 format leaves a bad taste in the mouth of most
- higher end users, for the purposes of this first contest,
- I am leaving HAM as an option for those of us not yet
- decided on their platform of entry into the inevitable world
- of 24bit display. Besides, it will give hardware lacking
- newer users a better chance to compete against entries more
- in their expertise league. Naturally, everyone is encouraged
- to enter 24 bit entries when possible for highest quality
- image.As far as the Animation category, make it viewable for
- an Amiga with 8 Meg of RAM. If a 5 Meg machine can view it,
- great, but 8 should be all that is _required_ to see it.
- This should keep us in the ballpark
- of filesizes that are easy enough to transport.
-
-
- ============================================================
-
-
- III. DATES AND METHODS OF CONTEST ENTRY
-
-
- 1. Contest begins on Sept 1, 1992.
- 2. All entries must be received on or before December 31, 1992.
- 3. Entries MUST be mailed
- via standard postal mail to the following address....
-
- VISUS
- P.O. Box 191
- Cottage Grove, Minnesota 55016-0191
- USA
-
- 4. Entries via standard postal mail must be in one of two formats:
- a. 3 1/2 " DS/DD diskettes
- b. QIC-24 Data Cartridge (must be in standard TAR format)
-
- Sorry, but due to prohibitive costs, entry media will not be
- returned unless accompanied by self-addressed and sufficiently
- postaged package.
-
- Responsibility for delayed / lost / or damaged submissions via
- any method of delivery is soley up to the contestant.
- Be certain to allow time in case of bounced mail or postal delay.
-
- ============================================================
-
- IV. RULES OF THE IMAGINE MAILING LIST CONTEST
-
-
- 1. All entries must be generated using Imagine. Manipulation with
- other packages or image processing is acceptable. However, Imagine
- is the focus here, and must be the basis for all entries.
- 2. All entries must be *original*. They may not be a derivative of an
- existing object or scene. Modeling of known objects
- (spaceships, robots, basketballs and Soda cans ;-) is
- acceptable.
- 3. Entries must not be available via any source either public or
- commercial. Do *not* distribute any entry you make in this contest.
- With sufficient interest, there may be disk set available containing
- contest entries. (See Questions and Answers section about this)
- Publically available entries will NOT be included in the distribution.
- 4. Contest dates will be strictly enforced. If you wish to be
- included in the contest, please make sure you fall within the
- window of entry. There will be no exceptions allowed.
- 5. Entries must follow the format guidelines. (e.g. 24 bit, or ANIM).
- 6. Participants *must* *must* *must* be registered users of Imagine.
- Entries that are submitted by non-registered users are NOT
- eligible for prizes. Your registration status is subject to verification
- by Impulse Inc. If your status is in question, please be certain
- clear discrepancies with Impulse before your entry.
- 7. Contestants are allowed 3 entries per category. If more than 3 are
- received in a specific category, the first 3 will be considered
- your official entry. All subsequent entries are not eligible.
- Also, only one prize is permitted per contestant.
- 8. A completed copy of the Entry form (below) must
- accompany all entries.
- 9. In that all entries will be submitted "blind" to the judges
- (that is,with only an identifying number assigned by me) do
- not include any identifying signatures or symbols on your
- submission. If you wish to include a second copy of the
- submission with your identification on it, please do.
- 10. All submissions remain the sole property of the artist and will
- not be distributed in any format or method without permission
- granted on the entry form accompanying each entry.
- 11. Entries may be disqualified or exempted at the discretion of either
- the contest administrator, or the judges.
- 12. Winner will be announced no later than Feb. 1, 1993.
-
-
-
- (Twelve rules. Not *too* overbearing I hope. Read them carefully.)
-
- ============================================================
-
-
- V. CONTEST CRITERIA
-
- The judging criteria is the same as for any artwork.
- You are judged on your ability to invoke an emotion in the
- viewer.
-
- 1. THE "WOW" EFFECT
- Show us a twisted mind, or make us laugh, or make us cry.
- Wow us with your use of color.
- Blast us with your vision of how things "could" look.
- Excite us with your perception of reality.
- Make us envy your rendering skills.
- Take us to an alternate reality.
-
- 2. THE "SHOWOFF" EFFECT
- Make us say, "How did they do THAT?"
- Make something that will leave other home computer users
- awestruck and envious.
- Display your mastery of object design.
-
- 3. THE "GOTTA HAVE IT" EFFECT
- Create an image or object that is so compelling, that every
- Imagine user wants it in their library.
- Design something so blindingly amazing that others
- who would try to duplicate it, can't even begin to figure out
- where to start.
-
-
- There are lots of criteria that may come into play, but they
- all have some common ground. Originality, Creativity, and
- design skills. Use those as your springboard.
- ========================================================
-
- VI. PRIZE LISTS
-
- Hey! HERE'S what we've been waiting for. The PRIZES! ;-)
-
- Prizes will be distributed as follows:
-
- 1. Imagine Original Objects Category.
- 1ST PRIZE- IMAGEMASTER from BLACKBELT SYSTEMS
- 2nd PRIZE- MORPHUS from IMPULSE INC.
- 3rd PRIZE- THE IMAGINE BUDDY SYSTEM from HELP DISK INC.
- 4th PRIZE- INTERCHANGE PLUS from SYNDESIS CORP.
- HONORABLE MENTION - IMAGINE 2.0 UPGRADE from IMPULSE INC.
-
- 2. Imagine Original Scene Category (ILBM-24 format)
- 1ST PRIZE- ESSENCE from APEX
- 2nd PRIZE- MORPHUS from IMPULSE INC.
- 3rd PRIZE- IMAGINE 2.0 UPGRADE from IMPULSE INC.
- 4th PRIZE- PIXEL 3D PROFESSIONAL from AXIOM INC.
- 5th PRIZE- 1 YR. SUBSCRIPTION TO VIDEO TOASTER MAG. from AVID
- HONORABLE MENTION- IMAGINE BUDDY SYSTEM from HELP DISK INC.
-
- 3. Imagine Original Scene Category (ILBM-12 format)
- 1ST PRIZE- ADPRO 2.0 from ASDG
- 2nd PRIZE- UNDERSTANDING IMAGINE 2.0 from APEX
- 3rd PRIZE- IMAGINE 2.0 UPGRADE from IMPULSE INC.
- 4th PRIZE- 1 YR. SUBSCRIPTION TO AVID MAGAZINE from AVID
- HONORABLE MENTION- VERTEX (fully operational) from ART MACHINE
-
- 4. Imagine Original Animation Category (ANIM format)
- 1ST PRIZE- IMAGEMASTER from BLACKBELT SYSTEMS
- 2nd PRIZE- MORPHUS from IMPULSE INC.
- 3rd PRIZE- PIXEL 3D PROFESSIONAL from AXIOM INC.
- 4th PRIZE- UNDERSTANDING IMAGINE 2.0 from APEX
- HONORABLE MENTION- STILL-STORE (fully operational) from GRAPHIC
- IMAGINATION
-
-
- Other vendors may be contributing to this contest. If more prizes are
- received, they will be distributed by random selection. This will give all
- contestants an equal chance at them.
-
- ==========================================================
-
- VII. PRIZE DESCRIPTIONS
-
- This section is done in alphabetical order of the supporting vendor.
- For further information regarding any of the products listed here,
- please contact the vendor in question. They are more than
- willing to answer any questions you may have.
- ----------------------------------------------------------------------------------
-
-
-
-
-
-
- PRIZE NAME: Understanding Imagine 2.0 by Steve Worley
- Retail- $ 29.95
- Vendor - Apex Publishing
- 405 El Camino Real Suite 121
- Menlo Park, California 94025
- USA
- (415) 322-7532
-
- Description:
- This book has become the bible of Imagine users
- around the world. It lays out in clear, understandable
- text, the different aspects of using Imagine 2.0
- including the Detail, Project, Forms , Cycle and Stage
- Editors. It is 221 pages crammed with all the information
- that Imagine users have been asking about. Also included
- is the diskette "Disk-O-Stuff". Written by noted Amiga
- artist Stephen Worley, it is mandatory reading for users
- of Imagine. It covers frequently asked questions,
- textures and F/X. Two lucky winners will walk away with
- copies of this book!
-
-
-
-
-
- PRIZE NAME: ESSENCE Retail- $79.95
-
- Vendor - Apex Publishing
- 405 El Camino Real Suite 121
- Menlo Park, California 94025
- USA
- (415) 322-7532
-
- Description:
- Essence is a library of algorithmic textures for users of
- Imagine. All the included textures operate identically to the
- textures from Impulse. They are all new and exciting and can
- give your renderings a whole different look. Some of the included
- textures are: SphereShade, DiamondBump, HexMesh, Counter,
- VeinedMarble, FractalColor, Bozo, BandFract, Swirl, as well as
- others. Essence is for use on accelerated machines only.
- There is a 108 page manual included and further volumes of
- Essence textures promise to expand your texture horizons even
- further! Get in on the ground floor with this wonderful new product
- from Apex co-authored by the Imagine Mailing List's own
- Steve Worley and Glenn Lewis.
-
-
-
-
-
-
- PRIZE NAME: ART DEPARTMENT PROFESSIONAL 2.0
- Retail- $299.00
- Vendor: ASDG Incorporated
- 925 Stewart Street
- Madison Wisconsin 53713
- (608) 273- 6585
-
- Description:
- Art Department Pro 2.0 is a standard in the Amiga image processing
- area. It offers image processing with total input, processing and
- output flexibility with full ARexx compatibility. You can read and
- write many image formats. Art Dept pro 2.0 also allows you to
- perform thousands of image processing functions, use JPEG
- compression, print 24-bit data to Preferences printers and many
- other features that are simply too numerous to be listed in the
- alloted space! Art Dept Pro 2.0 now includes animation features as
- well! With the addition of the available Pro Conversion Pack
- module, you also add the capability for input and output of...
- Sun Raster, X Windows, Targa, TIFF and Rendition formats making
- you able to deal effectively in formats used extensively by
- Macintosh and IBM image professionals. There are also additional
- modules that will act as Film Recorder Drivers for the
- Polaroid CI-3000/5000, the Kodak SC6510, as well as Scanner
- Drivers to integrate the Epson ES-300C, and the
- Sharp JX-100/300/320/450/600 scanners into your total
- professional image enviroment.
-
-
-
-
-
- PRIZE NAME: VERTEX Retail- $40.00
-
- Vendor: The Art Machine
- 4189 Nickolas
- Sterling Heights, MI 48310
- USA
- (313) 939-2513
-
-
- Description:
- Vertex is an advanced, feature-packed design package which
- no 3D artist should be without. It works equally well as a
- stand-alone object editor or as an object converter.
- Vertex offers-
- Transparent support for most 3D file formats including Imagine,
- Lightwave,Geo, Turbo Silver, Sculpt 3D, and Wavefront.
- Intuitive 3D interface lets you view and transform your objects
- with quick and easy mouse control.
- Unique distortion tools such as Multiply, Scale Map, Twist,
- Randomize and Gravity.
- Other Tools included- bevel fonts, create fractal objects,
- (even in 3 dimensions!), seperate and combine objects,
- window cutting tool, face and edge divisions.
- Fast solid models and "real time" rotating wire frames.
- All standard editing tools (move,rotate,position,scale,size).
- Single Point editing. Global tools to delete duplicate faces
- and edges. Complete AREXX port.
- Fully multitasks and works equally well under 1.3 and 2.0.
-
-
-
- PRIZE NAME: AVID / VIDEO TOASTER MAGAZINES
- Retail - $36.00 each (subscription)
- $43.45 each (single copy price)
- Vendor: AVID Publications
- 21611 Stevens Creek Blvd.
- Cupertino, California 95014
- USA
- (408) 252-0508
- Fax:
- (408) 725-8035
-
-
- Description:
- AVID and VIDEO TOASTER magazines have one thing in
- common; they are *must* reads for Amiga users. AVID is the
- Journal of Amiga Video. It spans the realm of anything
- video related to Amiga Video from NewTek's Video Toaster
- to anything you can IMAGINE. Any Amiga videographer
- should have AVID on the top of his monthly "Gotta have it" list
- when they march down to the local magazine counter.
- AVID will teach you everything you need to know about becoming
- a better Amiga video artist than you already are. Don't miss the
- great classified section in the back either!
- VIDEO TOASTER USER is AVID's sister publication and
- as the name implies, it caters to the ever-growing legion of
- Video Toaster fanatics. It's called the "Desktop Video Magazine".
- Articles range from commercial production techniques to
- professional use of the Toaster in major film and television
- studios. There are help articles for sharpening your
- understanding of ToasterPaint as well as Lightwave Mania.
- Every Toaster owner and Toaster owner wanna-be *needs*
- this magazine! AVID Publications has offered up a one year
- subscriptions to both the AVID Journal and VIDEO TOASTER
- USER to a couple lucky winners in the Imagine Mailing List
- contest. The contest will be mentioned in the pages of AVID
- as well as a possible exposure of the winners in the contest,
- in the magazine itself!
-
-
- PRIZE NAME: PIXEL 3D PROFESSIONAL
- Retail $194.95 (estimated)
-
- Vendor: Axiom Software
- 1221 E. Center Street
- Rochester, Minnesota 55904
- USA
- (612) 322-4720
-
-
- Description:
- Pixel 3D Professional has not been officially released
- as of this writing, but by the time the contest is
- well underway...P3DPro should be racking up sales at
- your local Amiga software dealer. Scott Thede, author of
- Pixel 3D Pro says that users will be impressed with the
- new and cleaner/fresher user interface. There will be
- colored text on the users screen to brighten up the appearance.
- The Imagine user will be happy to hear that Pixel 3D Pro
- will now properly load and display grouped Imagine objects.
- Scott says "Pixel 3D Pro is easily more than twice the product
- that Pixel 3D was." Some of the "Golly Gee" features include
- support of structured drawing, simple point editing, loading
- and saving in 10+ formats (may be as high as 15), bitmap
- conversions, 6 values for spline fitting for nice sharp bitmap
- conversion, as well as the ability to deal with fonts in an
- easy keyboard manner. AXIOM has offered us 2 copies of
- Pixel 3D Pro upon it's official release sometime this summer.
- Get your entries ready, one of them is waiting for you.
-
-
-
-
- PRIZE NAME: IMAGEMASTER Retail- $ 199.95
-
- Vendor- BlackBelt Systems
- 398 Johnson Road
- RR-1 Box 4272
- Glasgow, MT. 59230
- USA
- Info: (406) 367-5509
- Sales: (800) 852-6442
- Intl Sales: (406) 367-5513
- BBS (406) 367-2227
-
-
- Description:
- ImageMaster is best described as KILLER image processing.
- It's a complete system for manipulating high-color images.
- ImageMaster is seperated into the following broad categories:
- Image Processing.- Change an image using methods chosen out of
- HUNDREDS of available.
- Imagine Composition- Bring an image into another. Modify
- transparencies. There are over 60 composition
- operations.
- Image Analysis- A wide range of operations to examine an image
- region's density, histogram, average color, etc.
- Painting- Classic Paintbox techniques. Brushes fonts, palettes, fills.
- Buffer Control- Save/Copy/Rename/Load/Render to various formats,
- export and import from external applications,
- you have every tool needed to handle your working
- environment, the image buffer.
- ImageMaster has the flexibility to deal with JPEG,NASA,GIF,
- IFF,DCTV,TARGA, HAME, and many more formats.
- BlackBelt Systems has donated 2 copies of ImageMaster to the
- Imagine Mailing List Contest. You have the opportunity to win
- one of them.
-
-
-
-
-
- PRIZE NAME: INTERCHANGE PLUS Retail- $99.95
-
- Vendor: Syndesis Corporation
- N9353 Benson Road
- Brooklyn, Wisconsin 53521
- USA
- Phone (608) 455-1422
- Fax: (608) 455-1317
-
- Description:
- Interchange Plus is the product of choice to translate objects
- between different 3D modeling programs. You can easily move
- objects between Imagine and Lightwave. Convert multi-object
- hierarchical Imagine objects into Lightwave for Toasting.
- Lightwave objects becomes a sub-object in Imagine.
- Interchange Plus includes the InterFont Converter, a program that
- uses outline fonts and turns them into 3D objects quickly and
- easily! You have scaling, GridSnap, and Point Reduce Tools
- at your disposal. Interchange uses less memory to convert
- an object than to render it. You can purchase Converters
- and Tools for other formats and everything works together.
- AutoCAD DXF, Wavefront.obj, Digital Arts.AOB and more
- formats to come. NewTek Inc chose Syndesis Corps products to be
- part of the Toaster 2.0 system. With Interchange Plus, you can
- now import AND export objects in other formats from clients,
- friends, or add-on 3D object collections.
-
-
-
-
-
-
- PRIZE NAME: STILL-STORE Retail- $59.95
-
- Vendor: Graphic Imagination Inc.
- PO Box 661
- Marion. Ia. 52302
- Phone (319) 337-8156
-
-
- Description:
- If you work with 24 bit images, you might find managing them
- a little tedious. Still-Store was created to lighten the load of
- image management. Still-Store is an image browser for 24bit
- IFF files. It serves two very useful purposes: to save valuable
- hard drive space, and to save valuable time. Space is saved
- by utilizing JPEG compression. Compression and decompression
- of multiple files is completely automated for your convenience.
- Time is saved by allowing you to browse through your images
- quickly to locate the ones you need for a given project.
- Still-Store lets you preview your images without having to waste
- time decompressing ones you don't want. Previews can be
- compared side by side to ease the selection process.
- In addition, Still-Store maintains a database of information on
- your images so you can keep track of useful information and
- perform searches. Still-Store can import any IFF image as well
- as images already compressed with JPEG. Image sets from
- other vendors can also be imported into Still-Store to provide a
- complete management solution. The Still-Store package includes
- 20 -768 by 482, 24 bit images suitable for use as backgrounds
- or as texture maps in all popular 3D programs.
-
- Graphic Imagination Inc. announces a new low price on Still-Store.
- Still-store now retails for $59.95, but members of the Imagine
- Mailing list can obtain Still-Store for $39.95!
-
-
-
-
- PRIZE NAME: THE BUDDY SYSTEM FOR IMAGINE Retail- $49.95
-
- Vendor: Help Disk Inc.
- 13860-12 Wellington Trace
- Box 200
- Wellington Florida 33414
- USA
- Phone (407) 798- 8865
-
- Description:
- Have you ever wished for an Imagine expert to be sitting within
- arms reach when you just can't quite figure out a specific problem?
- Wish no more! Help Disk Inc. presents The Buddy System for Imagine-
- an interactive hypermedia tutorial. Now you can imagine, create,
- model, preview, render and animate! The Buddy System for Imagine
- teaches you all the fundamentals of Impulse's Imagine 3D rendering
- and animation program through an easy-to-use point and click
- hypermedia interface! Speech narration, concise text description,
- and visually guided demonstrations give you a functional and
- enjoyable learning system in a truly hands-on format.
- Over 50 real time, visual demos using Imagine itself.
- Demos of all functions in all Editor modules are included.
- How to wrap textures and IFF images.
- Use the action script editor: F/X, staging, and time line explained.
- Learn to build objects from scratch; use of all tools in
- step-by-step demonstrations will get you animating immediately!
- Visual captioning during demonstrations as well as speech
- narration.
- Hypertext reference of all Imagine functions.
- Preset settings that you can load into the Attributes Requester for:
- Wood, Glass, Bone, Bronze, Copper, Crystal, and more!
- Immediately use these settings for the look you need.
- In-depth explanations and table of attribute and texture settings.
- Help is always available, interface sleeps until you press HELP key.
- Learn by using Imagine today! It's the Buddy system because:
- Seeing something once is better than reading about it 100 times.
- Also available DeluxePaint IV (v4.1), PageStream (v2.2), and
- AmigaDos (supports both v2.04 and 1.3)
- Help Disk Inc. has donated 2 copies of the
- Buddy System for Imagine to the contest. If your entry is judged
- to be amoung the winners, you just might have a new buddy soon.
-
-
-
- PRIZE NAME: IMAGINE 2.0 UPGRADE
- Retail-$ 99.00 for Imagine owners
- Retail-$450.00 for new buyers
-
- Vendor: Impulse Inc.
- 8416 Xerxes Avenue No.
- Brooklyn Park, Minnesota 55444
- USA
- (612) 425-0557
- Fax:
- (612) 425 0701
- Hours:
- Tech Support- 10am - 3:30pm Central
- Office 10am - 4:00pm Central
-
-
- Description:
- Imagineers hardly need a description to Imagine, do they now?
- Sure! Here is the latest revision to the 3D rendering package that
- gives your Amiga high powered rendering in a low cost environment.
- Impulse has donated 3 Imagine 2.0 upgrades to winners of the contest.
- If you are currently working with a 1.1 version (or heaven
- forbid the 1.0 version) or Turbo Silver, this prize will step you
- into the upper reaches of Imaginedom.
- The list of features, options, and conveniences and just
- how they can make your rendering easier, quicker and more
- productive would amaze you. Call Impulse or a local Amiga dealer
- today and ask them to tell you about Imagine 2.0.
- Accept no substitutes or cheap clones. (there AIN'T no clones.)
- Get into gear with Imagine 2.0 from Impulse and visit your own
- 3D reality, dudes.
-
-
-
- PRIZE NAME: MORPHUS Retail- $99.95
-
- Vendor: Impulse Inc.
- 8416 Xerxes Avenue No.
- Brooklyn Park, Minnesota 55444
- USA
- (612) 425-0557
- Fax:
- (612) 425 0701
- Hours:
- Tech Support- 10am - 3:30pm Central
- Office 10am - 4:00pm Central
-
-
- Description:
- Impulse now takes it's amazing Imagine program one step further.
- Morphus is the Imagine Object manipulation tool that allows you to
- experiment with Morphing to the nth degree.
- Morphus is the latest product out of that amazing little company in
- Minnesota...Impulse. It allows you morph objects of different sizes,
- different points and so on. But morphing is only the start. You
- can twist, shear, and distort your objects also! Impulse has
- donated 3 copies of Morphus to lucky winners of the contest.
- At the time of this posting, Morphus hasn't been released yet, but
- by the time the winners receive their copies, it's sure to be on
- every Imagineer's Most Wanted List. Mike Halvorson of Impulse
- says, " Morphus will allow Imagine users to monkey around with
- objects in ways they have never been able to before!"
- Find out what the buzz is all about by nabbing your own
- copy of Morphus free in the contest.
-
-
-
- ================================================================
-
- VIII. CONTEST QUESTIONS AND ANSWERS
-
-
- Q. I would like to enter the Object category but do not want my object
- released into the public domain. As a working artist, I need my work
- and time to pay for itself. Will you protect against this?
-
- A. Certainly I will. All entries must be accompanied by a completed
- entry form to be valid. On the form, you are asked if you would
- object to your work becoming part of a collection from this contest.
- The collection may take several forms. It may be released as an
- inexpensive disk set sold to recoup prize shipping costs
- associated with the contest. Any additional money would then
- be distributed to all contributing artists who's work is included
- in the collection. If there is insufficient interest in this collection,
- they may not be released at all, or they may be released as smaller
- public domain volumes. However, no work will be released or
- distributed that is not authorized by the artist on the entry form.
- Be warned however, that if contest winners are highlighted in
- any public forum such as the possible AVID article on the
- contest/winners or any similar venture, that artists who do not
- authorize distribution of their work will not be included.
- This includes all categories...scenes, objects and anims.
-
- Q. What about the Object category? Should I include everything with it?
-
- A. Yes, for the Object category, be sure to include all necessary
- parts for judging. Also be sure to include at least one *rendering*
- - NOT just the object. This includes wraps. Best bet would be to
- include a rendering of your object sitting in an uncluttered setting.
- This will show the judges what you have in mind.
- Be sure your object heirarchy is such that it would be
- easy for the judges to render a copy of your object just like
- in your included rendering(s) for verification that
- the object is one and the same.
-
- Q. I am new to Imagine and 3D rendering in general. What are
- my chances against all these professionals?
-
- A. Pretty good actually. According to everyone who should be
- "in the know", I have accumulated far too many prizes.
- I say they are wrong. I say Imagine users are brave enough
- to give it a good shot and participate heavily in the contest.
- I think with thousands of users worldwide, we should have
- PLENTY of work. Let's BURY the judges with our art! ;-)
-
- Q. Why is this file so large?
-
- A. Because I wanted to be sure that people wouldn't miss parts of it.
- I wanted it in one large chunk to make sure if you HEARD about the
- contest through this posting, that you would get ALL the info you need.
-
- Q. Does that mean there will be updates to the rules and such?
-
- A. Well, to be honest, I have tried to include everything I could
- think of. However, as we all know, when this hits the world
- outside of my head, there will be hundreds of people thinking
- of loop holes and situations that never occured to me.
- If you really want to keep up on any new developments, they
- will always be posted on the Imagine Mailing List. Join us,
- and watch for them there or where ever you access the List.
-
- Q. While I am watching the 3 Stooges, and they hit Curly in the head,
- why do they use the sound of pipes clanging together?
-
- A. How did THAT get in here? :-)
-
- Q. What formats are acceptable for the ANIMS? DCTV for instance?
-
- A. Sorry. The only acceptable ANIM in the contest this time is one
- that can be viewed on your basic Amiga using SHOWANIM or a
- like viewer. There are several reasons. Most importantly, it will
- allow your work to be seen by a larger audience. Next contest will
- probably lean more heavily into higher end work using optional
- hardware or single framed animation entries on tape. This time
- however, I want everyone to be able to participate. This will
- buy us the exposure and participation we need to solicit
- more prizes and the possibility of making it an annual contest.
- The future of Amiga 3D rendering involvement is UP TO YOU and
- the contest is one way to show your commitment to your machine.
-
- Q. I would like to be involved with contributing another prize to the
- contest. Is it too late?
-
- A. No! In fact, I would happily accept any and all prizes. They will be
- announced as additions on the Imagine Mailing List and even though
- the Prize distributions have been set already, your contribution
- will be given to a randomly selected contestant. This means
- that the vendor will still receive the exposure, and every
- contestant has an equal chance of winning all additional prizes!
-
- Q. I don't own any 24 bit display enhancing equipment.
- Can I still enter 3 times in the 24bit scene category?
-
- A. Naturally. If your scene looks great in HAM, it will most
- likely look superb in 24bit. Just re-render it in 24bit mode,
- and take it someplace to make sure it looks acceptable to
- you in 24 bit. If so, by all means..enter it!
-
- Q. I want to stick my head into a laser scanner and have it
- immortalized in it's full 3D glory and enter it. Is that alright?
-
- A. Certainly. However, recent studies have indicated that sticking
- any body parts into laser scanners leaves the scanee impotent.
- Might be worth one of the prizes though. ;-) heh heh
-
- Q. I have some scenes currently entered in another contest.
- Can I enter them in the Imagine Mailing List contest as well?
-
- A. That is no problem provided that your entry in the other contest
- doesn't win and that you have not signed away rights for it
- to be published by the other contest sponsor. If it appears
- anywhere but in this contest, it is not exclusive. By the
- definitions of THIS contest, it is no longer original and is
- thus not eligible for a prize.
-
- Q. The entry form asks alot of questions. How come?
-
- A. It may be used for promotional purposes or be used
- just to identify the demographics of users entering.
-
- Q. What format for scenes is acceptable? JPEG?
-
- A. Sure. JPEG or IFF is fine.
-
- Q. I notice you want the entries done without signatures or identifying
- symbols. How come?
-
- A. As it states, the judging will be done blindly, that is, no one
- will know who the artist is at the time of the judging. If you
- would like your work signed or stamped in it's distributed form,
- please include a second copy and indicate on your entry form
- which you'd prefer distributed , if any.
-
- Q. Really? A shot being published in an Amiga Magazine????
-
- A. Always a chance. This shot at fame could happen to you!
- If you authorize your work to be distributed, either you, or your
- artwork could wind up in the pages or cover of AVID or other
- Amiga related magazines being contacted.
-
- Q. Can we quit this now and move on to the next section?
-
- A. By all means.
-
-
- ============================================================
-
-
- IX. WHAT'S THE IMAGINE MAILING LIST, HOW TO GET IT
-
-
- The Imagine Mailing List is a wide variety of Amiga computer
- artists sharing friendship and knowledge. The main thrust of the
- List is the Imagine renderer. Subjects discussed though have
- varied widely. There are discussions of Imagine and it's competitors,
- Imagine wish lists for future versions, 3D rendering principles in
- general, single frame recording techniques and many many more.
-
- With first day users thru battled scarred veterans :-) there is someone
- at your level of knowledge on the List. We are always glad to see
- questions from every level of user. So often a simple and seemingly
- embarrassingly easy question will lead to an interesting comment on
- a related topic.
-
- New products, both hardware AND software, are discussed as to their
- relationship with Imagine and Amiga 3D rendering.
-
- Names of Amiga luminaries dot the list, and often join in to lend their
- insights without the usual "noise" of a USENET newsgroup.
-
- There are over 300 individual sites receiving the Imagine Mailing List,
- and they include many networks, BBS systems, user groups, and
- individual computer artists from literally around the globe.
- We share one thing. Interest in each other's work with Imagine.
-
- YOU can get the Imagine Mailing List. All you need is access to
- Internet mail. Simply mail to the following address:
-
- imagine-request@email.sp.unisys.com
-
- and in your subject line, enter the word "subscribe".
-
- If you are reading this from a Commercial System, ask the
- Amiga Coordinator to set up an Imagine Mailing List area that
- everyone can read.
-
-
-
- =============================================================
-
-
- X. FINAL NOTES
-
-
- Well, congrats. You have reached the end of the blithering.
- I hope that everyone reading this enters the contest and does
- their very best to win a prize. I sincerely wish there was some way
- every entry could win something, but alas...that just doesn't happen.
-
- If you are not a regular reader of the Imagine Mailing List,
- become one. You won't regret it. It's a very special group.
-
- The contest only runs for 16 weeks or so, don't dawdle. Enter!
-
- In closing, I would like to thank our very kind and generous
- supporting vendors. It is their generosity that has allowed me to
- begin this contest.
-
- And of course I would like to thank Amiga artists from around
- the world. Your artwork and vision have thrilled people you will never
- know. Don't let the flame die. Keep up that rendering and share the joy.
-
-
- Dave Wickard (612) 456-2783 "It's not the SIZE of your image...
- dave@flip.sp.unisys.com It's how you MANIPULATE it."
- Sam_Malone@cup.portal.com -proverb from the Amiga Kama Sutra
-
- ===========================================================
-
-
- XI. ENTRY FORM.
- (One copy must be completed and included for each entry)
-
- Name ______________________________________________
- Address ___________________________________________
- ___________________________________________
- City _____________________________________
- State (Prov) _____________________________________
- Country ___________________ Zip ____________
- Phone _________________________________________
-
-
- CATEGORY TO ENTER (ENTRY 1)
-
- _____ OBJECT _____ SCENE 24BIT _____ SCENE HAM ______ANIM
-
- TITLE (IF ANY) OF ENTRY _______________________________
- PRODUCTS USED TO CREATE IT? ___________________________
- TIME SPENT WORKING ON ENTRY? __________________________
-
-
- CATEGORY TO ENTER (ENTRY 2)
-
- _____ OBJECT _____ SCENE 24BIT _____ SCENE HAM ______ANIM
-
- TITLE (IF ANY) OF ENTRY _______________________________
- PRODUCTS USED TO CREATE IT? ___________________________
- TIME SPENT WORKING ON ENTRY? __________________________
-
-
- CATEGORY TO ENTER (ENTRY 3)
-
- _____ OBJECT _____ SCENE 24BIT _____ SCENE HAM ______ANIM
-
- TITLE (IF ANY) OF ENTRY _______________________________
- PRODUCTS USED TO CREATE IT? ___________________________
- TIME SPENT WORKING ON ENTRY? __________________________
-
-
-
-
- DO YOU AUTHORIZE THE RELEASE OF ENCLOSED ENTRIES
- FOR USE BY THE IMAGINE MAILING LIST FOR POSSIBLE USES
- OUTLINED IN THE CONTEST DOCUMENT ABOVE?
- _______ YES __________NO (YOU MUST CHECK ONE!)
-
- (IF YOU WISH TO AUTHORIZE USE OF ONLY SPECIFIC ENTRIES,
- ENTER THE AUTHORIZED ITEM(S) IN "YES" BLANK AND
- NON-AUTHORIZED ITEM(S) IN "NO" BLANK.)
-
-
- ARE YOU A SUBSCRIBER TO THE IMAGINE MAILING LIST? __________
- ARE YOU A REGISTERED OWNER OF IMAGINE? __________
- WHAT VERSION OF IMAGINE DO YOU USE? __________
- HOW LONG HAVE YOU USED IMAGINE? __________
-
- (Note: If you would like to include a list of likes/dislikes and
- wishes for further releases of Imagine, include it on a
- seperate sheet and I will see that a compilation reaches
- Impulse Inc.)
-
-
- Please print or copy this Entry Form section and enclose it with
- your entry. Mail to:
-
- VISUS
- Box 191
- Cottage Grove, Minnesota
- 55016-0191
- USA
- ===============================================================
-
-