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- Path: sparky!uunet!cbmvax!cbmehq!cbmvie!cary!mwallner
- From: mwallner@cary.at.so.commodore.com (Martin Wallner)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Civilization - a great game, but...
- Message-ID: <1ba271d8.ARN01392@cary.at.so.commodore.com>
- Date: 10 Sep 92 01:20:08 GMT
- References: <6535@kielouta.fi> <65492@cup.portal.com>
- Reply-To: mwallner@cary.at.so.commodore.com
- Followup-To: comp.sys.amiga.games
- Organization: The Austrian Amiga Developers Association/ETA003
- Lines: 16
-
- In article <65492@cup.portal.com>, Tom R Krotchko writes:
- | And finally, a challenge to any hacker. Come up with a patch that eliminates
- | that 10 minute dirge in the beginning of the game. Did the programmer really
- | think this was cute after the first time?
-
- Just press a button when the first insert dissapears, the animation will
- stop when the creation of the world is complete (it usually stops, then
- some seconds nothing and then the first screen appears)
-
- | TomK@cup.portal.com
- | Tom Krotchko
- // =MW= UUCP: ...!tuvie!cbmvie!cary!mwallner
- \\ // ADSPE: ...!cbmvie!cary!mwallner
- \X/ FIDO-Node: 2:310/3.15
-
- " 'Weird' is a relative, not an absolute term " [Baron Frank N. Furter]
-