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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!mcsun!sunic!aun.uninett.no!ugle.unit.no!humpty.edb.tih.no!fiero.edb.tih.no!blazer.edb.tih.no!havardn
- From: Haavard Nesse
- Subject: Re: Psygnosis
- Message-ID: <1992Sep12.122416.26789W@baron.edb.tih.no>
- Sender: havardn@edb.tih.no (Haavard Nesse,o92a)
- References: <0eeZvGa00iVgA1i4Eb@andrew.cmu.edu>
- Posting-Front-End: Winix Conference v 92.05.15 1.20 (running under MS-Windows)
- Date: Sat, 12 Sep 1992 12:24:10 GMT
- Lines: 26
-
- In article <0eeZvGa00iVgA1i4Eb@andrew.cmu.edu>, rb6t+@andrew.cmu.edu (Robert Everett Brunskill) writes:
-
-
- >Skesis Writes:
- >>I can think of one instance when Psygnosis screwed up and released a good
- >>playable game....Obliterator. Lots o fun!
- >
- >>Skeksis - Me transmitte susrum, Caledoni
- >
- >I have two Psygnosis favorites: Bratticas (The first game to be
- >realesed under the Psygnosis title) and Deep Space (Flight Sim in
- >space). Both were pretty cool once I learned to control them. I've
- >even won at Bratticas which probably has one of the most complex control
- >systems ever designed. The only thing used is the mouse, and there is
- >something for every button-push combination (some of which aren't stated
- >in the rules). Although I never really got very far in Deep Space I
- >still thought it was fun to fly around and blast what I could.
- >
- >Of course I also liked the Killing Game Show and would play it for hours
- >on end. It's your choice.
- >
- >Rob Brunskill
- >"These are my oppinios, they are NOT facts."
- >"Just the fax." - Yellow pages commercial
-
- Hey.....what about Lemmings? I really had hours of fun with that one.
-