home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!cs.utexas.edu!sun-barr!ames!network.ucsd.edu!sdcc12!cs!djohnson
- From: djohnson@cs.ucsd.edu (Darin Johnson)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: * Dungeon Master - any ideas on how to map??? * (Repost?)
- Message-ID: <37890@sdcc12.ucsd.edu>
- Date: 10 Sep 92 18:35:14 GMT
- References: <10667547.142.715670037@eng2.eng.monash.edu.au> <stewartm.0661@bfield.uucp>
- Sender: news@sdcc12.ucsd.edu
- Organization: =CSE Dept., U.C. San Diego
- Lines: 22
- Nntp-Posting-Host: elvis.ucsd.edu
-
- >Before people flame me, this is just *MY OPINION*. 'kay?
-
- Well, in my opinion (it's not a flame) was that this was the worst
- part of DM. Character advancement was tediously slow. Killing all
- the monsters often did *not* give you enough experience to survive
- well on the next level (I suspect a lot of people spent all their time
- running from everything). A specific example was the level with the
- wasps and purple worms. I had killed everything that was on the
- earlier levels, and I was getting creamed royally. I had to stop and
- spend long boring hours throwing/slashing/casting just to get a few
- more levels. And if you kill very tough monsters using doors or pits,
- you don't get experience...
-
- Some people may call it cheating, but if I had to survive just on
- the experience from monsters, I would have tossed the game.
- Black Crypt on the other hand, had all the characters advance
- at an appropriate rate, so you never felt hopelessly outmatched.
- (outmatched, yes, but never hopelessly)
- --
- Darin Johnson
- djohnson@ucsd.edu
- - Grad school - just say no.
-