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- Path: sparky!uunet!mcsun!sunic!chalmers.se!dtek.chalmers.se!d9erikb
- From: d9erikb@dtek.chalmers.se (Erik Bergersjo)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Civilization nuke power (WAS Re: Civilization Cities)
- Message-ID: <d9erikb.716041170@dtek.chalmers.se>
- Date: 9 Sep 92 12:19:30 GMT
- References: <1992Sep8.170750.29656@hsr.no> <EHEDMAN.92Sep9103816@monet.abo.fi>
- Sender: news@chalmers.se
- Organization: Chalmers University of Technology, Gothenburg Sweden
- Lines: 26
-
- ehedman@abo.fi (Eric Hedman INF) writes:
-
- >In article <1992Sep8.170750.29656@hsr.no> dimmen@hsr.no (Kjetil Dimmen) writes:
-
- >>Does anyone out there know how to get rid of unwanted cities?
- >>(e.g. unproductive cities with low population)
-
- I have a solution, but it doesn't work everytime :(.
- Sell everything in the city, evacuate it, then build settlers and
- disband them. The size of the city decreases every time a settler unit
- is produced, sometimes resulting in the destruction of the city.
- Nothing to recommend in the vincinity of enemies, though...
-
- >Don't build a city that'll turn out unproductive :-) Oh, great advice.
- >No, I guess unproductive cities is a burden of any civilization, so
- >unless you make them producive, you'll have to figure out how to cope
- >with them. I myself hate my not being able to nuke my own unproductive
- >cities, as a coldblooded leader would do :-). IMHO the nuclear missile
- >isn't destructive enough. It should totally wipe out the city, and not
- >just leave the ruins ready to be overtaken by another civilization.
-
- Agreed. However, when I get nukes, other civilizations pose little
- if any threats and the small cities are quite good to have - it's
- easier to make people happy in small cities => higher score.
-
-
-