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- Path: sparky!uunet!ogicse!usenet.coe.montana.edu!nntp.uoregon.edu!cie.uoregon.edu!ggiles
- From: ggiles@cie.uoregon.edu (Gregg Giles)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Sierra vs Dyanmix (1)
- Message-ID: <1992Sep8.153944.11256@nntp.uoregon.edu>
- Date: 8 Sep 92 15:39:44 GMT
- Article-I.D.: nntp.1992Sep8.153944.11256
- References: <1992Sep5.171941.17554@newshub.ariel.yorku.ca> <1992Sep6.200745.932@nntp.uoregon.edu> <1992Sep7.020911.28680@newshub.ariel.yorku.ca>
- Sender: ggiles@cie.uoregon.edu
- Organization: University of Oregon Campus Information Exchange
- Lines: 19
-
- In article <1992Sep7.020911.28680@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
- >
- >In Nova9, when I paused the game, I saw some information about the
- >programmers. What is AMIGA QUALITY CONSULTANT for? (You're the one in
- >this group) Does Sierra also has this group to maintance the quality of
- >the game?
-
- It's actually "Amiga Quality Assurance" in the credits. Sierra and Dynamix
- have their own QA departments. I wasn't really all that fond of Nova 9, simply
- because many of the things that did get into the MS-DOS VGA version didn't get
- into the Amiga version (ie: backgrounds, music, certain effects, etc). But
- those I've seen so far seem to like it - took me a bit off-guard. <Grin>
-
-
- --
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- Gregg Giles (Dynamix, Inc.) BIX: ggiles
- All opinions expressed are my own. Internet: ggiles@cie.uoregon.edu
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