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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!gatech!hubcap!charlet
- From: charlet@hubcap.clemson.edu (Charles E "Rick" Taylor IV)
- Subject: Re: Wing Commander Demo [thoughts]
- Message-ID: <1992Sep7.034451.14498@hubcap.clemson.edu>
- Organization: Clemson University
- References: <cm182s182.04gy@pdrome.UUCP> <1992Sep6.153717.24966@newshub.ariel.yorku.ca> <1992Sep6.164448.12925@hubcap.clemson.edu> <1992Sep7.015825.28502@newshub.ariel.yorku.ca>
- Date: Mon, 7 Sep 1992 03:44:51 GMT
- Lines: 27
-
- cs902125@ariel.yorku.ca (SHUK C YIP) writes:
-
- >Yes, it is true. Wing Commander just uses 16 colors instead of 32
- >because it's main target is un-accelerated A500 market.
-
- Why make a game that's that big (presumably it won't be much smaller than WC
- for IBM?) and target it at an unaccelerated A500? Do people expect that
- your basic A500 owner will want to swap disks bunches o' times?
-
- Also, I have a soon-to-be-accellerated 500 (1 meg chip/4 meg fast) and I have
- seen some very impressive stuff run on it even with it's 7.16mhz 68000.
- In fact, most every Amiga game I've ever seen blows away WC on an
- unaccelerated A500. 16-color HIRES would be interesting - possibly even worth
- the $, if they could figure out a better method of dithering. 16-color
- LORES scarcely bears looking at, because even if they make it go *faster*
- it'll still look like crap.
-
- There are plenty of examples of Amiga games that run just fine with 32 colors
- on a stock A500 (or a 1 meg unaccelerated Amiga). Origin better get on the
- ball or they *might* sell *a* copy of WC *if they're lucky*.
-
- Just some more opinions...
- --
- + Rick __ + EMAIL:charlet@hubcap.clemson.edu + //\ + /|\ It's +
- | /aylor | IRC : Tomalek / The Romulan | \X/--\miga 500 | J rainy |
- +-------------+----------------------------------+----------------+----------+
- +"If you love her, she'll dump you faster than you can blink an eye..." #@?! +
-