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- Path: sparky!uunet!usc!sdd.hp.com!decwrl!bu.edu!transfer!ceylon!genesis!nugget
- From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: The Seventh Guest
- Message-ID: <9209062876@genesis.nred.ma.us>
- Date: 6 Sep 92 06:08:31 GMT
- References: <Bu4x5B.GLn@acsu.buffalo.edu>
- Organization: Genesis Public Access Minix +1 508 664 0149
- Lines: 22
-
- In article <Bu4x5B.GLn@acsu.buffalo.edu> v089l3s3@ubvmsb.cc.buffalo.edu (Jeremy B Horwitz) writes:
- >Hey -- anyone here have details on the graphic things done
- >in The Seventh Guest by Virgin Games? As in, how do they
- >accomplish realtime 3-D, etc?.. with video splices?
- >
- >Thanks ! And, if you've played it .. let me know!
- >-> J
- >
- I've seen a demo for it. It only showed one example of 3-D motion and
- the redraws were kinda slow on a 386/25. But, then it showed a ghost
- running down a hallway...which was very fluid! All the graphics in this
- game are done in SVGA...something like 1024x768...
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