home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!cs.utexas.edu!usc!elroy.jpl.nasa.gov!news.claremont.edu!ucivax!news.service.uci.edu!hydra.acs.uci.edu!rcaslis
- From: rcaslis@hydra.acs.uci.edu (Russell Caslis)
- Subject: Re: Psygnosis
- Nntp-Posting-Host: hydra.acs.uci.edu
- Message-ID: <2AAA92EB.10998@news.service.uci.edu>
- Newsgroups: comp.sys.amiga.games
- Organization: University of California, Irvine
- Lines: 29
- Date: 6 Sep 92 23:23:23 GMT
- References: <0eeZvGa00iVgA1i4Eb@andrew.cmu.edu>
-
- In article <0eeZvGa00iVgA1i4Eb@andrew.cmu.edu> rb6t+@andrew.cmu.edu (Robert Everett Brunskill) writes:
- >Skesis Writes:
- >I have two Psygnosis favorites: Bratticas (The first game to be
- >realesed under the Psygnosis title) and Deep Space (Flight Sim in
- >space). Both were pretty cool once I learned to control them. I've
- >even won at Bratticas which probably has one of the most complex control
- >systems ever designed. The only thing used is the mouse, and there is
- >something for every button-push combination (some of which aren't stated
- >in the rules). Although I never really got very far in Deep Space I
- >still thought it was fun to fly around and blast what I could.
- >
-
- I've solved deep space... still one of my favorites. You end up going against
- the "mothership" -- it's the death star! It's HUGE!
-
- I have two things against this game, however.
- 1) If you use the pause function, the sound routines get confused and repeat
- the last sound, over & over until the end of the game.
- 2) The drawing tends to get bogged down. Esp. in the end, where you have the
- mothership, 20-50 alien ships & what they fire at you.
- 3) The on-board navigation is almost useless.
-
- The game is neat though. I've found several bugs, such as haveing NEGATIVE
- energy.
-
-
- --
- Russ Caslis
- rcaslis@uci.edu
-