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- Newsgroups: comp.sys.amiga.audio
- Path: sparky!uunet!mcsun!Germany.EU.net!ubrinf!alf.zfn.uni-bremen.de!h08f
- From: h08f@alf.zfn.uni-bremen.de (Faroul)
- Subject: Re: Dumb question!
- Message-ID: <h08f.715883044@alf.zfn.uni-bremen.de>
- Sender: news@informatik.uni-bremen.de (NEWS Service)
- Nntp-Posting-Host: alf.zfn.uni-bremen.de
- Organization: Univ. Bremen, Informatik
- References: <2SEP199220084203@ulkyvx03.louisville.edu>
- Date: Mon, 7 Sep 1992 16:26:05 GMT
- Lines: 19
-
- rtsumn01@ulkyvx03.louisville.edu (Shaitan) writes:
-
- >My question is this: how do mods relate to digitized data? Are there
- >digitizers which save a file in a format which can be played by a mod player?
- >How is digitized data converted to a format for use in mods?
- >I would guess that these would be very simple questions for the experienced
- >(which I'm not), and I thank you for furthering my education :)
-
- MODs are simply using IFF and RAW-Data samples. They're loaded while creating
- the song with a so-called Tracker (ie. SoundTracker, ProTracker, but also
- MED) and saved along with the patterns you created.
- Just get one of the Tracker I mentioned from ftp and you'll see :)
-
- Faroul
- --
- Henning Peters (h08f@alf.zfn.uni-bremen.de)
- or Faroul (in Nemesis or PaderMud)
- **** P.O.S.T - People Of Slow Transport ****
-
-