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Text File  |  1992-09-08  |  1.1 KB  |  23 lines

  1. Newsgroups: comp.sys.amiga.audio
  2. Path: sparky!uunet!sun-barr!cs.utexas.edu!torn!newshub.ccs.yorku.ca!newshub.ariel.yorku.ca!cs902125
  3. From: cs902125@ariel.yorku.ca (SHUK C YIP)
  4. Subject: Re: digitizing 30 minutes voice
  5. Message-ID: <1992Sep7.022410.28882@newshub.ariel.yorku.ca>
  6. Sender: news@newshub.ariel.yorku.ca (USENET News System)
  7. Organization: York University, Toronto, Canada
  8. References: <1992Sep6.041548.6778@midway.uchicago.edu> <1992Sep6.151209.24724@newshub.ariel.yorku.ca> <1992Sep7.002624.3524@midway.uchicago.edu>
  9. Date: Mon, 7 Sep 1992 02:24:10 GMT
  10. Lines: 11
  11.  
  12. In article <1992Sep7.002624.3524@midway.uchicago.edu> dgc3@midway.uchicago.edu writes:
  13. >
  14. >Okay, I wasn't very explicit.  Yes, oplay does load while playing.
  15. >(So 2Kb and 2Mb sounds take the same amount of memory.)  This can make
  16. >playback choppy if you load from a floppy disk or NFS mount, or  any
  17. >other similarly slow device, but you can get around it by setting your
  18. >buffer size to something larger than the file size.  In this case,
  19. >oplay will read the whole file into RAM before playing.
  20. >
  21.  
  22. So, can I play 10meg sampling sound on a 2 meg A500?
  23.