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- Newsgroups: comp.sys.amiga.audio
- Path: sparky!uunet!sun-barr!cs.utexas.edu!torn!newshub.ccs.yorku.ca!newshub.ariel.yorku.ca!cs902125
- From: cs902125@ariel.yorku.ca (SHUK C YIP)
- Subject: Re: digitizing 30 minutes voice
- Message-ID: <1992Sep7.022410.28882@newshub.ariel.yorku.ca>
- Sender: news@newshub.ariel.yorku.ca (USENET News System)
- Organization: York University, Toronto, Canada
- References: <1992Sep6.041548.6778@midway.uchicago.edu> <1992Sep6.151209.24724@newshub.ariel.yorku.ca> <1992Sep7.002624.3524@midway.uchicago.edu>
- Date: Mon, 7 Sep 1992 02:24:10 GMT
- Lines: 11
-
- In article <1992Sep7.002624.3524@midway.uchicago.edu> dgc3@midway.uchicago.edu writes:
- >
- >Okay, I wasn't very explicit. Yes, oplay does load while playing.
- >(So 2Kb and 2Mb sounds take the same amount of memory.) This can make
- >playback choppy if you load from a floppy disk or NFS mount, or any
- >other similarly slow device, but you can get around it by setting your
- >buffer size to something larger than the file size. In this case,
- >oplay will read the whole file into RAM before playing.
- >
-
- So, can I play 10meg sampling sound on a 2 meg A500?
-