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- Newsgroups: comp.sys.amiga.audio
- Path: sparky!uunet!sun-barr!ames!haven.umd.edu!darwin.sura.net!wupost!gumby!destroyer!ncar!uchinews!ellis!dgc3
- From: dgc3@ellis.uchicago.edu (milovan djilas)
- Subject: Re: digitizing 30 minutes voice
- Message-ID: <1992Sep7.002624.3524@midway.uchicago.edu>
- Sender: news@uchinews.uchicago.edu (News System)
- Reply-To: dgc3@midway.uchicago.edu
- Organization: Parts of the University of Chicago
- References: <1992Sep5.170220.17357@newshub.ariel.yorku.ca> <1992Sep6.041548.6778@midway.uchicago.edu> <1992Sep6.151209.24724@newshub.ariel.yorku.ca>
- Date: Mon, 7 Sep 1992 00:26:24 GMT
- Lines: 21
-
- In article <1992Sep6.151209.24724@newshub.ariel.yorku.ca> cs902125@ariel.yorku.ca (SHUK C YIP) writes:
- >In article <1992Sep6.041548.6778@midway.uchicago.edu> dgc3@midway.uchicago.edu writes:
- >>As for OmniPlay: yes, it plays 8SVX, AIFF, WAV, VOC, .au, .snd, and
- >>8-bit raw (any 8-bit raw) from any valid filesystem. There's an
- >
- >Can OmniPlay load the sound sample while it is playing? (something likes
- >virtual memory) If yes, I really want to replace AGMSPlay with this.
-
- Okay, I wasn't very explicit. Yes, oplay does load while playing.
- (So 2Kb and 2Mb sounds take the same amount of memory.) This can make
- playback choppy if you load from a floppy disk or NFS mount, or any
- other similarly slow device, but you can get around it by setting your
- buffer size to something larger than the file size. In this case,
- oplay will read the whole file into RAM before playing.
-
- Thanks for the interest.
-
- --dgc
- --
- dgc3@midway.uchicago.edu
- You usually don't want to know.
-