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- Path: sparky!uunet!wupost!waikato.ac.nz!comp.vuw.ac.nz!actrix!templar!jbickers
- Newsgroups: comp.sys.amiga.audio
- Subject: Re: MED modules vs Multiplayer
- Message-ID: <jbickers.0f80@templar.actrix.gen.nz>
- From: jbickers@templar.actrix.gen.nz (John Bickers)
- Date: 7 Sep 92 10:30:20 PST
- References: <crystal.715804150@glia>
- Organization: TAP, NZAmigaUG
- Lines: 16
-
- Quoted from <crystal.715804150@glia> by crystal@glia.biostr.washington.edu (Crystal):
- > Some of these so-called MED's are shown as sound/noise/protracker
- > Others are listed as MED/OctaMED
-
- I load suspect MODs into MED 3.21, then save them back out again.
- Older MED files are usually not recognised by Multiplayer.
-
- One thing that bugs me about MED MODs is that they loop ad
- infinitum (as far as I've been patient enough to tell), which
- affects a "program" in much the same way as a scratch affects a
- record.
-
- > Crystal
- --
- *** John Bickers, TAP, NZAmigaUG. jbickers@templar.actrix.gen.nz ***
- *** "Radioactivity - It's in the air, for you and me" - Kraftwerk ***
-