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- Path: sparky!uunet!elroy.jpl.nasa.gov!usc!wupost!waikato.ac.nz!comp.vuw.ac.nz!cavebbs!tornado!khantazi!banksie
- Newsgroups: comp.sys.acorn.tech
- Subject: Escape and the Sound System.
- Message-ID: <2iawG4j021n@khantazi.welly.gen.nz>
- From: banksie@khantazi.welly.gen.nz (Philip R. Banks)
- Date: Mon, 14 Sep 1992 17:13:02 +1200
- Reply-To: banks_p@kosmos.wcc.govt.nz
- Organization: My Arc.
- Lines: 24
-
- Another question for the Acorn bods out there. When Escape is enabled
- under RO2 and pressed all sound synthesis stops (well on channel 1 anyway.).
- But how does this get signaled to the voice synthesis code? Usual behavior
- would, I would have thought, be to send the voice synthesis code a 'GateOff'
- call indicating synthesis was to halt immediately (and allowing 'smart'
- code to do a nice quick fade out to avoid clicks.). But from my studies it
- appears this is not happening...
-
- Now this is rather annoying as my sound code maintains a current address
- pointer to indicate how far through a sample it is. Defined behavior is that
- when the sample finishes this resets to zero to indicate that. However with
- my voice code being unaware that synthesis has halted the pointer gets left
- at the last address filled and consequently doesn't do as it should.
-
- Anyway I can fix this?
-
- Philip
-
- --
- Philip R. Banks Syntax: mail < banks_p@kosmos.wcc.govt.nz > @@@@@/|
- @@@@/#|
- @@@/##|
- And who are we to criticize or scorn the the things that they do? @@/---|
- For we shall seek and we shall find Ammonia Avenue. ---A.P.P. @/ |
-