home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!mcsun!uknet!acorn!pcolmer
- From: pcolmer@acorn.co.uk (Philip Colmer)
- Newsgroups: comp.sys.acorn
- Subject: Re: A3010 views
- Message-ID: <18624@acorn.co.uk>
- Date: 15 Sep 92 09:39:30 GMT
- References: <10445@baird.cs.strath.ac.uk>
- Sender: pcolmer@acorn.co.uk
- Organization: Acorn Computers Ltd, Cambridge, England
- Lines: 19
-
- In article <10445@baird.cs.strath.ac.uk> sproven@cs.strath.ac.uk (Simon B Proven IE91) writes:
-
- >for instance, MiG29 on an ARM2@8MHz is MUCH faster than the same game on the
- >Amiga 500 - simply because on the 500, the CPU is doing all the work as the
- >blitter can't draw polygons. I've heard that the Amiga programmers are
- >chuffed with 400 polygons/sec, but IMHO MiG29 on the Arc must be doing more
- >like 1000/sec
-
- Another example is Swiv. I've been told that on the Amiga version,
- there is a coded limit to the number of bullets you can fire 'cos if
- there were any more, the game would slow down. Now look at the
- Archimedes version ... :-)
-
- Loadsa bullets!
-
- --Fil.
-
- ---------------------------------------------------------------------
- Practise random kindness and senseless acts of beauty
-