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- Path: sparky!uunet!pipex!warwick!str-ccsun!strath-cs!sproven
- From: sproven@cs.strath.ac.uk (Simon B Proven IE91)
- Newsgroups: comp.sys.acorn
- Subject: Re: A3010 views
- Message-ID: <10445@baird.cs.strath.ac.uk>
- Date: 14 Sep 92 12:26:34 GMT
- References: <1992Sep11.125858.23174@rdg.dec.com> <1992Sep11.155127.28795@rdg.dec.com> <1992Sep12.054336.16351@cs.aukuni.ac.nz>
- Sender: news@cs.strath.ac.uk
- Organization: Comp. Sci. Dept., Strathclyde Univ., Glasgow, Scotland.
- Lines: 30
- Nntp-Posting-Host: lister-08
-
- In article <1992Sep12.054336.16351@cs.aukuni.ac.nz> jwil1@cs.aukuni.ac.nz (TMOTA) writes:
- >It really depends what you are doing. The Amiga 500, when compared to the
- >ARM-2 (8MHz) powered Arcs is pitiful in processing power, but if you compare
- >almost any *graphics* based application, the Amiga holds its own because of
- >its graphics hardware. Thus, demos and games on the Amiga are about equivalent
- >to those on an 8MHzArm2. (leaving aside little matters like being able to
- >plot to different bitplanes, 32-colour mode (amiga) or 256 colour mode (arc)
- >that make obvious differences in some areas)
-
- Hmmmmm
-
- For games, it really depends what type of game you're running...
-
- for instance, MiG29 on an ARM2@8MHz is MUCH faster than the same game on the
- Amiga 500 - simply because on the 500, the CPU is doing all the work as the
- blitter can't draw polygons. I've heard that the Amiga programmers are
- chuffed with 400 polygons/sec, but IMHO MiG29 on the Arc must be doing more
- like 1000/sec
-
- And of course, programmers on the Arc are really only now showing what can be
- done - for instance, many Amiga owners drool on about the "copper" chip which
- does "raster bars" and they think that because the Arc has no copper the
- Arc games will never have raster bars...
-
- strange, I must have been imagining that Archimedes screen shot with raster
- bars....
-
- :)
-
- mad@bike
-