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- Newsgroups: comp.os.os2.misc
- Path: sparky!uunet!usc!wupost!csus.edu!netcom.com!saf
- From: saf@netcom.com (Steve A. Feinstein)
- Subject: Re: OS2 and Soundblaster
- Message-ID: <=+vn8r=.saf@netcom.com>
- Date: Fri, 11 Sep 92 04:35:45 GMT
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- References: <9209031148.AA23388@tortoise.cis.ohio-state.edu> <BEDERS.92Sep7112633@wip-sol.dfki.uni-sb.de> <92253.093632U54345@uicvm.uic.edu>
- Lines: 24
-
- In article <92253.093632U54345@uicvm.uic.edu> Darius Vaskelis <U54345@uicvm.uic.edu> writes:
- >[...]
- >>If I kill a game with Soundblaster-Support, the last played
- >>sound is still there and that doesn~t sound too good.
- >>
- >>I`d liked a little program to reset the soundblaster card.
- >>Any solutions out there ?
- >
- >I've typed VPLAY SILENCE and that seemed to do it as long as it wasn't
- >the AdLib portion (FM synthesizer) that was left hanging.
- >
- >(VPLAY.EXE and SILENCE.VOC both came with my Sound Blaster and were
- > installed in the \SB\VOXKIT directory)
- >
- I'm not sure what coems with a Sound Blaster (I have a pro) But
- there's a program that I use called SBP-SET that takes an /R paramter
- to reset everything. It's very useful to shut the thing up.
- --
- Steve A. Feinstein | saf@netcom.com | When a man points a finger at someone
- 360 Cowper Street |================| else, he should remember that four
- Palo Alto, CA 94301 | fingers are pointing at himself.
- (415) 326-8224 | - Louis Nizer
-
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