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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!usc!wupost!gumby!destroyer!ubc-cs!unixg.ubc.ca!unixg.ubc.ca!ferg
- From: ferg@unixg.ubc.ca (Barry Douglas Ferg)
- Subject: Re: Temporal aliasing
- Message-ID: <ferg.716603207@unixg.ubc.ca>
- Sender: news@unixg.ubc.ca (Usenet News Maintenance)
- Nntp-Posting-Host: unixg.ubc.ca
- Organization: University of British Columbia, Vancouver, B.C., Canada
- References: <60325@mimsy.umd.edu> <ferg.716520137@unixg.ubc.ca> <1992Sep15.200225.15851@jato.jpl.nasa.gov>
- Distribution: na
- Date: Wed, 16 Sep 1992 00:26:47 GMT
- Lines: 15
-
- In <1992Sep15.200225.15851@jato.jpl.nasa.gov> dave@jato.jpl.nasa.gov (Dave Hayes) writes:
- >So how does one view the output of a rayshade animation run in real
- >time? Is there software for this?
-
- Rayshade will spit out a bunch of frames. Merely convert this series of
- frames into your favorite animation file format, and view with any number
- of public domain viewers. I usually use the FLI format, with a program
- called DTA (Dave's Targa Animator) for making the animation file, and
- the widely available AAPLAY for viewing. All this stuff is executed on
- a PC, so you'll have to find your own methods if your platform is different.
- (Programs are available via anonymous ftp; check with archie for where,
- although wuarchive.wustl.edu:graphics/graphics is probably a good place
- to start.)
-
- Barry Ferg
-