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- Path: sparky!uunet!cs.utexas.edu!news
- From: stevem@cs.utexas.edu (Steve Anthony Mariotti)
- Newsgroups: comp.graphics.animation
- Subject: Re: Animation
- Date: 14 Sep 1992 18:34:23 -0500
- Organization: U Texas Dept of Computer Sciences, Austin TX
- Lines: 17
- Message-ID: <lba8bvINNmfc@coltexo.cs.utexas.edu>
- References: <1992Sep14.170138.19643@doug.cae.wisc.edu>
- NNTP-Posting-Host: coltexo.cs.utexas.edu
-
- All I can say is: "Kick fucking ass." :)
-
- <ahem>
-
- So, does anyone have access to any good (and computationally very fast)
- routines to do hidden line/filled polygon graphics? I don't need anything
- fancy like Gourard or Phong shading, or even anti-aliasing.. just simple
- 3-space filled polygon/hidden line stuff.
-
- The destination platform is Macintosh, so I've got no cool hardware z-buffers
- to work with.. speed is of the essence.
-
- Thanks!
-
- Steve
-
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-