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- Newsgroups: comp.graphics.animation
- Path: sparky!uunet!spool.mu.edu!sol.ctr.columbia.edu!destroyer!ubc-cs!tessmann
- From: tessmann@cs.ubc.ca (Markus Tessmann)
- Subject: Re: Temporal aliasing
- Message-ID: <1992Sep15.180643.16447@cs.ubc.ca>
- Sender: usenet@cs.ubc.ca (Usenet News)
- Organization: Computer Science, University of B.C., Vancouver, B.C., Canada
- References: <60325@mimsy.umd.edu> <ferg.716520137@unixg.ubc.ca>
- Distribution: na
- Date: Tue, 15 Sep 92 18:06:43 GMT
- Lines: 20
-
-
- The simplest way to reduce the effects of temporal aliasing, when video is the
- output medium, is to render on fields rather than frames.
-
- NTSC video (ie: television in north america) uses an interlaced signal so while
- there are 30 frames/second being displayed each of these frames is split into
- two images, 1/60th of a second apart. Images recorded by a camera have no
- problem because the camera is recording an interlaced image and is therefore
- correctly sampling the scene 60 times/second. Many animation programs provide
- you with the option to render on fields rather than frames to overcome this
- problem. When you view a single frame from such a rendering, the image will
- look wrong because every second scan line of a rendered object will appear
- offset from the one above and below (offset by the distance the object moved
- accross the screen in 1/60th of a second)
-
- If this description is not clear enough and you wish to know more, email me
- directly and I will try to point you toward more detailed info.
-
- Markus Tessmann
- tessmann@cs.ubc.ca
-