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- From: lucas@WATSON.IBM.COM ("Bruce Lucas")
- Newsgroups: comp.graphics
- Subject: 1-, 2-, and 3-point perspective
- Message-ID: <9209061655.AA05651@ucbvax.Berkeley.EDU>
- Date: 6 Sep 92 16:55:37 GMT
- Sender: daemon@ucbvax.BERKELEY.EDU
- Lines: 22
-
- 1-, 2-, and 3-point perspective are all generated by the same
- mapping: (x,y,z) -> (kx/z, ky/z) (where k can be chosen to suit
- your purposes and, depending on the exact formulation, may depend
- on lens focal length, image resolution, etc.)
-
- Any set of parallel lines in a scene will appear to converge to
- a point in the projection onto an image if they are not parallel
- to the image plane. 1-point projection arises if there is only one
- set of parallel lines in the scene not parallel to the image plane,
- as for example in the case of a building seen face-on. 2-point projection
- arises if there are two such sets of parallel lines not parallel to
- the image plane, as for example in the case of a building seen from
- an oblique view but where the viewer (or camera) is not tilted with
- respect to the horizontal. 3-point project arises if there are three
- such sets of parallel lines not parallel to the image plane, as for
- example in the case of a building seen from an oblique view an where
- the camera is also tilted with respect to the horizontal. Thus 1-,
- 2-, and 3-point projection all arise from the same projection formula
- and depend on the relationship of the viewer to the parallel lines
- in the scene.
-
- Bruce Lucas
-