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- Newsgroups: alt.sys.amiga.demos
- Path: sparky!uunet!think.com!mintaka.lcs.mit.edu!hal.gnu.ai.mit.edu!psteffn
- From: psteffn@hal.gnu.ai.mit.edu (Paul Steffen)
- Subject: Re: why demos?
- Message-ID: <1992Sep10.051818.22290@mintaka.lcs.mit.edu>
- Sender: news@mintaka.lcs.mit.edu
- Organization: /etc/organization
- References: <1992Sep9.165003.16181@exu.ericsson.se>
- Date: Thu, 10 Sep 1992 05:18:18 GMT
- Lines: 12
-
- Why do you call it 'psuedo art' when it is, certainly, the most impressive
- example of multimedia I have seen done with computers. C'mon, if you want
- to be so critical of four-letter-words and bad grammar, you wouldn't call
- most professional music art, either. It's the amazing amount of attention
- to detail that I see in the production of demos that you hardly ever see
- in even PROFESSIONAL work. Even the artists/musicians/programmers at
- Psygnosis pale in comparison to a great number from the demo scene merely
- because of detail [which is why Psygnosis has probably hired Tip/Mtx/4-mat
- to do title songs for their latest games].
-
- STratoHAK/TPPi
-
-