home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hlab
- From: ismail@pci.ists.ca (Karim Ismail)
- Subject: TECH: FLY! VR Software
- Message-ID: <1992Sep4.043656.12959@u.washington.edu>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: PCI Inc.
- Date: Thu, 3 Sep 1992 19:52:32 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 112
-
-
-
- Some of you VR gurus on sci.v-w may have seen my requests for hardware
- interfacetips for 3-D glasses to a product we have called FLY!, a 3-D
- perspective scene generation package. FLY! promises to be a very
- exciting VR product - it is possible to generate images which view the
- data set from any position and angle, the scene generation taking
- place in near real-time.
-
- Some features: height exagerration of upto 3X, 30-120 degree view
- cones, horizon tilt of 0 to 30 degrees, dynamic resizing of windows
- upto 1024x768. The anaglyph option generates l/r scenes as r/b images
- which can be viewed through 3-D glasses.
-
- We feel that some of you may find FLY! to be a very interesting
- product for VR R&D. If anyone is interested in a demo copy of FLY!,
- please contact either myself or David Stanley at PCI. Because of the
- development effort gone into FLY!, it is necessary that we charge for
- the demo copies. We hate to do this, but any further R&D depends on
- it. The FLY! demo is available for $99 on either 1/4" cartridge/4mm
- DAT or 8mm formats. Platforms available are: SUN Sparc, SGI, IBM
- RS/6000, HP, Data Gen, DEC, Intergraph and PC SCO/UNIX.
-
- PCI is an GIS/Remote Sensing/Imaging Systems corporation that is known
- for its image analysis package called EASI/PACE. PCI is heavily
- involved in graphics R&D, and we are integrating VR into our software
- step by step - but our progress is dependent on all the dedicated VR
- enthusiasts and programmers like yourselves to give us ideas and
- feedback.
-
- Many of you have requested some background information on FLY!. David
- Stanley, the creator of FLY! has supplied this:
-
- Fly! is a commercial software package available from PCI Inc. The
- designer of the program and author/writer of the rendering algorithms
- was David Stanley. Christian Orsatti coded the user interface.
-
- Fly! is written entirely in C. The user interface is Motif 1.1,
- X11/R4. Almost any colour workstation can be used. This includes:
- SUN, IBM/R6000, DG Aviion, SGI, DECstations, PC with SCO UNIX, Kubota
- Pacific Titan (aka Stardent), Intergraph Interpro, HP 700's, Oki Data.
- 8 bit and 24 bit colour is supported.
-
- Given a 1Kx1K image (1Millon polygons) and a 320x240 output frame we
- get about 1 frame/sec per 20Mips. Things scale quite nicely. For
- example on a SGI Power IRIS (8 processors @33 mips) we get about 8-10
- frames per second on a 2Kx2K image (4 million polygons).
-
- The core of Fly! is its special quick rendering algorithm. These are
- proprietary so I won't actually say how they work, but I will give a
- few hints:
-
- - No floating point is used (just integer arithmetic and shifts)
- - The inner most loop contains a single integer multiply
- and a few adds/shifts.
- - data is arrange in hierarchies so that faraway areas are only
- coarsely examined. This means that increasing the data size only
- marginally decrease performance.
- - every frame is calculated ignoring all other previous frames, thus
- turning, repositioning etc... never degrade performance
- - The algorithm works very well with coarse parallelism (for example
- an 4 to 16 processor system like SGI or new SPARC 10) giving near
- linear improvement in speed.
- - No special hardware is used. Real fast integer CPU's, lots of cache
- and memory, and fast dumping to frame buffers is all that's needed.
- Getting a faster processor automatically improves performance!
-
- Some problems with the algorithm are: can't roll image and can't
- smooth foreground pixels without serious degredation of speed. Also
- you had better have enough memory to get everything in RAM, any paging
- and things slow to a crawl. 32Mbytes is good for a 2048x2048 image,
- 128Mbytes for a 4Kx4K etc...
-
- I don't have much experience in 3-D work but have a lot of experience
- in Remote Sensing (Satellite imaging). The Fly! algorithms were
- basically developed from scratch without reading much (any?) of the
- available literature. I just looked up how to do general projections
- out of a pretty basic geometry book. Most of the coding and thinking
- was done at night at home (on paper). I don't think this algorithm is
- used by anyone else but who knows... I couldn't even tell what parts
- might be similar to known algorithms. Ignorance is the mother of
- invention? :-).
-
- The 3-D effects are done by generating two frames from slightly
- different angles and merging them into a red/blue anaglyph image.
- Doing full colour into two separate frames would actually be faster
- since I could skip the merge step. All I would need is some VR
- goggles and a parallel machine... I figure that we could get 4 to 8
- frames per second with some of the new equipment (e.g., parallel
- Crimson) even with two images and a 4K by 4K image. Oh well, maybe
- someday I'll get my hands on that stuff. For now I have to be content
- with a $1 pair of Red/Blue glasses...
-
- PCI hopes to do a lot with Fly! as time goes on. Thanks for the
- interest, its nice to know that people care.
-
- David
-
- For further information, contact Dave: stanley@pci.on.ca or
- myself below:
- ___________ ___________________________________________________________
- [____|____]|Karim Ismail |email: |
- .. |Product Support Engineer |ismail@pci.on.ca |
- . . |.......................... |...............................|
- . . |PCI Inc-Richmond Hill, Ont |tel: (416)764-0614 |
- . .|Committed to Remote Sensing|"Is there anybody out there..?"|
- ------------------------------------------------------------------------
-
- [MODERATOR'S NOTE: Commercial postings are offered on sci.virtual-
- worlds as a public service. Their appearance here does not
- necessarily indicate endorsement by the moderators or by the USENET or
- its administrators. -- Bob Jacobson]
-