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- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!spool.mu.edu!sdd.hp.com!uakari.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!milton.u.washington.edu!hlab
- From: stgprao@st.unocal.COM (Richard Ottolini)
- Subject: Re: CULTURE: Movies other than Lawnmower Man...and that too!
- Message-ID: <1992Sep3.150445.5976@unocal.com>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: Unocal Corporation
- References: <1992Aug31.074926.16671@u.washington.edu> <1992Sep1.075654.8344@u.wa
- Date: Thu, 3 Sep 1992 15:04:45 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 27
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- In article <1992Sep3.073220.23973@u.washington.edu>
- mango@nova.esd.sgi.com (Eric Manghise) writes:
-
- >In article <1992Sep1.143849.468@unocal.com>, stgprao@st.unocal.COM
- >(Richard Ottolini) writes:
-
-
- >|> I don't consider it VR because there was no interactive control by the
- >|> user in computer generated peceptions. Essentially it was just a tape
- >|> recording.
- >
- > I would tend to challenge your definition of VR. I think constraining
- > it to interactive control of computer generated perceptions is much
- > to narrow. I would tend to broaden the definition to include any
- > world in which you are interacting or sharing, whether artifical
- > or not. I might even go so far as to include scuba diving as a
- > virtual world. Maybe we should put it out there for discussion and
- > find out what peoples perceptions of VR really are?
-
- The "definition of VR" is a recurring thread in this news group. I
- agree and have proposed in the past that much of human culture
- concerns constructing artificial realities. This particular news
- group implicitly assumes the words "computer-assisted" in its
- definition of VR. Then in defining VR, some people have focused on
- the content of VR while others describe the tools bringing it about.
-