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- Newsgroups: sci.virtual-worlds
- Path: sparky!uunet!wupost!gumby!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!milton.u.washington.edu!hlab
- From: magick@iastate.edu (Magick Man)
- Subject: TECH: Programming the Mac and Amiga for VR?
- Message-ID: <1992Sep2.081604.4659@u.washington.edu>
- Originator: hlab@milton.u.washington.edu
- Sender: news@u.washington.edu (USENET News System)
- Organization: Iowa State University, Ames, IA
- Date: Tue, 1 Sep 1992 18:37:52 GMT
- Approved: cyberoid@milton.u.washington.edu
- Lines: 19
-
-
-
- Greetings, I am just getting started in the VR field, and am trying to
- find some C source code (although any language would do, I'm pretty
- well versed in C) to help me get started.
-
- The two platforms I have available to me are Mac and Amiga. It seems
- the amiga would be a better choice for VR, as some of the larger (and
- money making!) systems like Virtuality are using them.
-
- If anyone has or knows where I can get source code for 3-D objects,
- bitplane (or byteplane) manipulation, Sega Glasses or PowerGlove code,
- please let me know.
-
- One other thing, if anyone has or can get ahold of Virtual Reality
- Studio or Virtual Reality Toolkit for the Mac or Amiga, please let me
- know. I'd love to know how these programs work! Thanks in advance.
-
- Robert Gooch (magick@iastate.edu)
-