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- From: yoshi@nocusuhs.nnmc.navy.mil (D M Yoshikami)
- Newsgroups: misc.writing
- Subject: Re: World Creation
- Message-ID: <1992Aug27.134930.17019@nocusuhs.nnmc.navy.mil>
- Date: 27 Aug 92 13:49:30 GMT
- References: <14631@mindlink.bc.ca>
- Organization: National Naval Medical Center
- Lines: 56
-
- In article <14631@mindlink.bc.ca> Alan_Barclay@mindlink.bc.ca (Alan Barclay) writes:
- >But every SF or Fantasy author whose advice I've read has said consistancy is
- >the key to believability. I think every creation has to start with some
- >arbitrary decisions. The details come from extrapolating from those basic
- >decisions. McCaffrey's dragon stories probably all started with a desire to
- >write stories involving believable dragons, and once she had come up with the
- >explaination for dragons, all other creatures in her story operated within the
- >rules that allow for dragons.
-
- Believability has some interesting ramifications which reminds me of
- something that the Star Trek Writer's Guide (first generation) said:
-
- If you're one of those who answers: "The character acts that way
- because it's Science Fiction," don't call us, we'll call you.
-
- The main point they were trying to make is for all things to be
- believable. Their acid test was to recast the Drama aboard the
- Enterprise, change the terminology to (say) a Navy Cruiser in Vietnam
- (remember, this thing was written in the 60's), and see if the
- situation was believable for that instance. Remember also, back in
- the 60's, that this television show couldn't be too wild, or it would
- have lost viewers (so they say), and thus their slot.
-
- Along these lines, it is interesting to note that D.C. Fontana stated:
-
- In reading some of the scripts prepared by novices -- even some
- professionals -- it's difficult to believe they've done their homework
- -- that they've even watched the show. One of Gene's admonishments to
- the professional writers in the earlier versions of the STAR TREK
- GUIDE was to avoid getting wrapped up in the "wonder of it all"
- Perhaps this is what happens to these young writers -- they become too
- enchanted with gadgets, or one character, or with an exotic planet.
- The result is sixty pages of nice typing. It isn't a script.
-
- STAR WARS, for instance, keeps the technology as a kind of a backdrop
- rather than as the main point of interest. Ole George Lukas, who was
- a good friend of Joe Campbell, used Campell's Hero with 1000 faces
- story, almost letter for letter, but stuck a SF backdrop on an
- otherwise unaltered story that is 1000's of years old -- thus making a
- very successful movie and a lot of money besides.
-
- I am interested in what the SF-er's think about balancing the
- technology versus having a believable story that could be (in terms of
- situation) similar if not the same as a story here on Earth. In one
- sense, I find it rather irritating, because if so, only the decoration
- would distinguish SF from any other genre; on the other hand, if SF
- does not appeal to anything that I am familiar with, it may lose my
- interest.
-
- DY :-)
-
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- D M Yoshikami :-) ;-) :-) | Internet: yoshikami@usuhsb.ucc.usuhs.nnmc.navy.mil
- May the Forth be with you! | Bitnet : yoshikami@usuhsb.bitnet
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