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- Path: sparky!uunet!sun-barr!olivea!sgigate!odin!exacto.dallas.sgi.com!fouts
- From: fouts@exacto.dallas.sgi.com (Christopher Fouts)
- Newsgroups: comp.sys.sgi
- Subject: Re: Dog, Arena, Battlezone, and Networks
- Message-ID: <1992Sep4.134322.21298@odin.corp.sgi.com>
- Date: 4 Sep 92 13:43:22 GMT
- References: <32325@adm.brl.mil> <1992Sep2.200605.27765@odin.corp.sgi.com> <lade95INN4tr@bovina.cs.utexas.edu>
- Sender: news@odin.corp.sgi.com (Net News)
- Organization: Silicon Graphics (Dallas, TX)
- Lines: 56
- Nntp-Posting-Host: exacto.dallas.sgi.com
-
- In article <lade95INN4tr@bovina.cs.utexas.edu>, ted@cs.utexas.edu (Ted Woodward) writes:
- |> In article <1992Sep2.200605.27765@odin.corp.sgi.com> fouts@exacto.dallas.sgi.com (Christopher Fouts) writes:
- |> >Bz uses multicast packets and is throttled to send a maxium of 15 update
- |> >packets a second. Each packet is around 60 or so bytes long, so the
- |> >overall bandwidth used is relatively small. Your opinion of whether or
- |> >not this is flooding the network may differ. :^)
- |>
- |> Yeah, it does. I tried to compile it on a Sparc 2 with npgl, but had to cut
- |> out the multicast stuff. And Sun is supposed to be the network guys...
- |>
- |> My, bz is slow on a 4D/20.
-
- Most things are. :^)
-
- |> And how do you get it to work smoothly over
- |> different networks? We have 4 machines on FDDI and 3 on ethernet. 3 of the
- |> FDDI machines are also on the ethernet, but to get them to talk to one another
- |> (since bz uses the default interface), I had to make one of the FDDI/ethernet
- |> machines a multicast repeater, by changing the config file for some net d
- |> or another (I forget which at the moment). Anyway, people on the ethernet
- |> machines seem to quit, then start up again, then quit, etc on all of the FDDI
- |> machines except the repeater. And they seriously jerk. Is there any way
- |> to make this smoother?
-
- What version do you have? This was a problem in some of the early (internal)
- releases.
-
- |> Is bz in general distribution? I would rather not say where I got my copy.
- |> And has the "Whoops...I can't fire anymore" bug been fixed? I fixed it
- |> when I added a new tank type (our favorite these days; Super Stealth, worth
- |> 150 points).
-
- The "whoops" bug was in a very early release. In fact, in a version that
- wasn't released to the public.... :^) This version also didn't have a
- throttle on the number of frames per second either. If you've got version
- 2.0.3, send me more details. If not, grab it from sgi.com via anonymous
- ftp in ~ftp/sgi/bz.
-
- |> And don't forget to kill ocean before you start playing; especially if in zoo
- |> mode. You do run ocean, don't you? Who doesn't? :-)
-
- I don't -- I never see my background. :^)
-
- |> --
- |> Ted Woodward (ted@cs.utexas.edu)
- |>
- |> "Mad scientists HATE shopping for shoes!" -- Peaches
-
- --
-
- Chris Fouts Email: fouts@dallas.sgi.com
- Systems Engineer Phone: (214)-788-4122
- Silicon Graphics Computer Systems Vmail: 8714
- Dallas, TX
-
- "I'm as much of a non-conformist as everybody else."
-