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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!proforma!jgg
- From: jgg@proforma.com (J. G. Gregory)
- Subject: Making 3Dkit right-handed
- Message-ID: <1992Sep3.145851.854@proforma.com>
- Sender: jgg@proforma.com
- Organization: Pro Forma
- Date: Thu, 3 Sep 1992 14:58:51 GMT
- Lines: 14
-
- The default camera and world coordinate systems in RenderMan are left-handed.
- This is fine for the animation types, but bogus for engineers. So I want to
- draw something that extends out the x-axis, and I want it to have the correct
- relationship (from an engineering view) with the y and Z axes. Currently, all
- our pictures are backwards.
-
- The problem is, I can't figure out how to do it using the 3Dkit. Can someone
- give me the appropriate call and where to put it? We think we have tried all
- the obvious things based on The RenderMan Companion, but I think this
- functionality gets "in between" the differences between the OO NeXT
- implementation and the procedural TRC discussion.
-
- Thanks in advance.
- --J Gregory
-