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- Xref: sparky comp.sys.mac.misc:15415 comp.sys.mac.games:8624
- Path: sparky!uunet!cs.utexas.edu!uwm.edu!ogicse!verdix!islabs!fasttech!zeke
- From: zeke@fasttech.uucp (Bohdan Tashchuk)
- Newsgroups: comp.sys.mac.misc,comp.sys.mac.games
- Subject: CD-ROM Drives and Spaceship Warlock
- Keywords: CD-ROM
- Message-ID: <1992Aug25.220317.6226@fasttech.uucp>
- Date: 25 Aug 92 22:03:17 GMT
- Article-I.D.: fasttech.1992Aug25.220317.6226
- References: <71581@apple.Apple.COM>
- Organization: Fast Technology
- Lines: 50
-
- In <71581@apple.Apple.COM> bc@Apple.COM (bill coderre) writes:
-
- >I have never used a NEC CD-ROM drive or played Spaceship Warlock.
-
- >But this weekend a friend told me an amusing bit of trivia which may
- >explicate:
-
- >Apparently, Spaceship Warlock depends on the intrinsic access speed of
- >the filestore to work correctly. This was determined by copying the
- >related files from the CD-ROM to a local SCSI hard disk.
-
- >With the much faster access time of the hard disk, the game became
- >un-winnable since the bad guys moved too fast!
-
- >Definitely, a call to the game creator is in order to verify all this.
-
- THIS INFORMATION IS WRONG.
-
- The game is quite winnable from hard disk. I won it using a IIfx and a CDC Wren
- drive. Perhaps a Quadra and a faster disk would make the game unwinnable, but
- I'm skeptical.
-
- IMO, you shouldn't have posted this misinformation about a game you HAVEN'T
- played. Everyone on the net shouldn't have to "call the game creator" in order
- to learn the truth about "amusing trivia" you got from "a friend".
-
- When I tried playing using my Apple CD-ROM, I encountered some jerkiness and a
- few delays. So I copied the files over to a partition on my CDC Wren drive,
- following the instructions on the CD. The game runs quite well from hard disk.
- I never encountered anything that ran "too fast". The animation adjusted itself
- to the speed of my machine. Of course, the sound was perfectly understandable
- as well.
-
- There are a few places when fighting the bad guys that require a little bit of
- manual dexterity and perseverence. But I did get thru them. People on the net
- have already complained about how easy this game was to win. It would be
- absurdly easy if the bad guys moved 5 or 10 times slower in these places, as
- your friend's "amusing bit of trivia" suggests.
-
- ----------
-
- Perhaps because this game is so easy to win, it is called an Interactive Movie
- by Reactor. It is not called a game. The INTENT is that you move along from
- scene to scene without getting hopelessly stumped at any particular point.
-
- I enjoyed it as such. At my age I am no longer as interested in games as I
- used to be, and liked the fact that I WAS able to get thru it in a reasonable
- amount of time, less than 10 hours of play. The program allows you to save
- your character's state at virtually any point, so it isn't necessary to start
- over every time you get killed.
-