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- Path: sparky!uunet!dtix!darwin.sura.net!haven.umd.edu!news.umbc.edu!gmuvax2!emeinfel
- From: emeinfel@gmuvax2.gmu.edu (...)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: PowerMonger
- Message-ID: <1992Sep4.115801.12346@gmuvax2.gmu.edu>
- Date: 4 Sep 92 11:58:01 GMT
- References: <1992Sep3.135523.184876@ns1.cc.lehigh.edu>
- Organization: Ferrous Fencing Ferrets Inc.
- Lines: 21
-
- mas4@ns1.cc.lehigh.edu (MICHAEL ANTHONY STRAUSS) wrote:
- >I have recenty heard of this game in a magazine article. If any one out there
- >has played it, I would like to hear about it. And if some nice soul would
- >take around $20 to mail me a copy of it and instructions I would be most
- >pleased.
-
- Wonderful graphics, amazing actually. The strategy left me a little cold.
- I am used to wargames where you have time to think. In Powermonger you
- must be quick, as the game operates in "real time". I really like
- wargames with a fantasy aspect, so I had some expectations. On the
- balance I am happier with Realms.
-
- Powermonger has the absolute worst documentation look-up protection I
- have ever witnessed. Sure they give you a relative page number, but then
- YOU have to SEARCH about five pages for the correct map! Arrrrrggggh!
- That was enough for me to return it alone.
-
-
- --
- Edmond L. Meinfelder // In a gust of wind the white dew
- // On the Autum grass // Scatters like a broken necklace.
-