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- Path: sparky!uunet!ulowell!wizvax!buscard!jferra
- From: jferra@buscard.fidonet.org (Jim Ferraiolo)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Darklands
- Message-ID: <1ZiJqB4w165w@buscard.fidonet.org>
- Date: Thu, 03 Sep 92 15:36:47 EDT
- References: <8vknzlk.derelict@netcom.com>
- Reply-To: jferra@buscard.fidonet.org (Jim Ferraiolo)
- Organization: The Business Card (BBS), Lawrence, MA - Data: 508-682-5329
- Lines: 29
-
- derelict@netcom.com (Daniel D. Miller) writes:
-
- > jferra@buscard.fidonet.org (Jim Ferraiolo) writes:
- >
- > >Don't bother with Darklands. It is a waste of money. It does not require
- > >a 386 I believe. Save your money for something with a
- > >plot/ending/gamepplay value..
- >
- > Now, I really DO have to protest at that... you may not like it,
- > but it's a GREAT game for persons like myself who like to wander
- > around and explore, without being stuck in a straight, linear
- > game like the Sierra ones, in which you can't do anything except
- > what they want you to do at any moment... Darklands is a bit hard
- > to get a grasp on at first (or second, or third!!), but is very
- > nice to play around in...
-
- You see, that's just the problem. The game is too non-linear.. You have
- absolutely no knowledge of the direction you are going, no goal to shoot
- for, nothing. You don't know where half the stuff in the game is, you
- have absolutely no nudges as what to do next (except that stupid dream,
- which only tells you you have to beat up a REAL LOT of witches..)
- Darklands was not hard for me to grasp at all, I am an RPG vet and I know
- a good RPG when I see one, and believe me, after you play Darklands for a
- while (took me 2 weeks to realize the above) you will hold the same
- opinion..
-
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