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- Path: sparky!uunet!mcsun!sunic!dkuug!diku!joker
- From: joker@diku.dk (Morten Christian Holmgreen)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: WC Playability at Fast Clock Speeds
- Message-ID: <1992Sep4.001835.10154@odin.diku.dk>
- Date: 4 Sep 92 00:18:35 GMT
- References: <1992Aug31.145159.21787@usenet.ins.cwru.edu> <1992Aug31.180547.2462@cis.ohio-state.edu> <1992Sep1.214424.6131@klaava.Helsinki.FI>
- Sender: joker@ask.diku.dk
- Distribution: comp.sys.ibm.pc.games
- Organization: Department of Computer Science, U of Copenhagen
- Lines: 29
-
- jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) writes:
-
- >>>I can't tell you how my heard bleeds for all you poor souls with 486-50's
- >>>that are just too fast to play WC. Boo hoo hoo.
- >>>
- >>>The game seemed fine to me when I played it on a "mere" 386-33.
- >>>
- >> I can't imagine what it's like on a 486-50...mine is WAY too fast on
- >>my 386-33...
-
- >Hmm. I played WC I with a streamlined 386/40 (cache model). A bit tricky
- >with the keyboard, but flies like a dream with a joystick. 386/33 gets a
- >bit sticky for my taste in the bigger scenes... Haven't tried it in a
- >486 yet, though. Might be interesting.
-
- Yep, a bit like watching Star Wars at 10 times normal speed or perhaps
- going 200 mph through a city (haven't tried that one yet, though ;-).
-
- No seriously, to play it at my 486-50 I have to use a program to slow
- the machine down, otherwise it's over just about 1 sec. after it's begun...
-
- WCII though is playable with the ALT -/+...
-
- Christian
-
- --
- M. Christian Holmgreen / joker@diku.dk / mochmch@uts.uni-c.dk
- student, University of Copenhagen, Dept. of Computer Science
- "Human errors can only be avoided if one can avoid the use of humans"
-