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- Xref: sparky comp.sys.ibm.pc.games:11534 rec.games.misc:17077
- Path: sparky!uunet!sun-barr!ames!agate!oreo.berkeley.edu!jaffray
- From: jaffray@oreo.berkeley.edu (Alan Jaffray)
- Newsgroups: comp.sys.ibm.pc.games,rec.games.misc
- Subject: Nintendo vs. PC game prices (was Re: Most Wanted Cracks List)
- Date: 31 Aug 1992 21:03:21 GMT
- Organization: U.C. Berkeley Math. Department.
- Lines: 19
- Message-ID: <17u1epINNa7q@agate.berkeley.edu>
- References: <76628@ut-emx.uucp> <64546@cup.portal.com> <1992Aug30.204834.14502@muddcs.claremont.edu>
- Reply-To: jaffray@zippy.sonoma.edu
- NNTP-Posting-Host: oreo.berkeley.edu
-
- In article <1992Aug30.204834.14502@muddcs.claremont.edu> sbonds@jarthur.claremont.edu (007) writes:
- >
- >BTW, anyone wonder why software games, which are easily pirated cost about the
- >same as Nintendo cartidges which cannot be easily copied?
-
- Someone else (a game author who was considering the Genesis market since
- no piracy) mentioned this. One reason is that they don't have to be
- logical about pricing, they're just going to charge whatever people will pay.
-
- But I don't think that the fact that Nintendo games cannot be copied is
- as signifcant as some people make it out to be... People trade
- Nintendo games, they let friends borrow them, they play them together,
- they buy and sell used carts, etc. From what I've seen, no two Nintendo
- owners in the same circle of acquaintances have the same games because of
- all the above. The means may be legal rather than illegal, but the net
- result is the same: a bunch of people get to play the game and only one
- copy is purchased.
-
- -- Alan
-