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- From: lyn@matt.ksu.ksu.edu (Myself)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: HELP: Might and Magic II
- Date: 28 Aug 1992 22:10:24 -0500
- Organization: Kansas State University
- Lines: 22
- Message-ID: <17mpr0INN9j4@matt.ksu.ksu.edu>
- References: <1992Aug28.184610.26447@murdoch.acc.Virginia.EDU>
- NNTP-Posting-Host: matt.ksu.ksu.edu
-
- tjo3s@galen.med.Virginia.EDU (Thomas John O'Shaughnessy) writes:
-
- >A friend of mine is stuck at the end of Might and Magic II. She is at a
- >point in the game were she must decode an anagram in a short period of time.
- >Does anyone know the solution to the final anagram or know were I can
- >find a solution file for this game.
-
- > Thanks,
- > Tom
-
- Well, I do not remember the anagram (I believe it had something to do with
- Terra, + MM3 is 'Isles of Terra - check it out!), but to infinitly (read until
- power runs out, 3000 yrs from now :-} ), hit the 'hold' key. It should not be
- disabled. Amazing how many people forget it is there. Not responsible for major
- screw-ups, etc.,
-
-
- --
- This was brought to you by Myself(lyn@matt.ksu.ksu.edu) who is all things here.
- Head of Synergy Systems, a non-official group of aspiring hackers creating and
- distributing software for the common good. Head office:Terra, Sol system. We
- Flames accepted-and returned with interest and intelligence compounded.
-