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- Path: sparky!uunet!mcsun!uknet!doc.ic.ac.uk!sot-ecs!tjc
- From: tjc@ecs.soton.ac.uk (Tim Chown)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Wing Commander III wishlist
- Message-ID: <12676@ecs.soton.ac.uk>
- Date: 27 Aug 92 11:46:21 GMT
- References: <1992Aug25.183644.12967@u.washington.edu> <s106275.714773412@ee.tut.fi>
- Sender: news@ecs.soton.ac.uk
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- Nntp-Posting-Host: marr
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-
- In <s106275.714773412@ee.tut.fi> s106275@ee.tut.fi (Saari Anssi) writes:
-
- >Yes, 3D radar. I'm playing WC I again, currently SM1 and I really hope I could
- >see just where the cats are...
-
- Elite for the BBC Micro (written 10 years ago) had the best 3d radar I've
- seen in a game. It is similar to the WC radar but the blips were in either
- red or blue (I think) stalks to indicate whether they were above or below
- you (ie. the z-component). Very effective and simple.
-
- I'd also like to see more Falcon-isms in WCIII. Basically, I'd like to
- see a space version of Falcon 3, with open campaigns rather than lots of
- fixed plots and irrelevant graphics.
-
- And ... GET RID OF THOSE PIGGIN' ASTEROIDS !!!
-
- Tim
-