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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!munnari.oz.au!uniwa!tvilla
- From: tvilla@tartarus.uwa.edu.au (Tim Villa)
- Subject: Re: Lemmings
- Message-ID: <1992Aug27.061930.18354@uniwa.uwa.edu.au>
- Keywords: Tricky 23
- Sender: news@uniwa.uwa.edu.au (USENET News System)
- Nntp-Posting-Host: tartarus.uwa.edu.au
- Organization: University of Western Australia
- References: <1992Aug25.120332.11280@fys.ruu.nl>
- Date: Thu, 27 Aug 1992 06:19:30 GMT
- Lines: 19
-
- spz@fys.ruu.nl (Portegies Zwart) writes:
-
- >Lemmings, you know. These little nice animals, who jump themselves into
- >the see or from a cliff.
- >My lawful nature makes it hard to observe such a massacre.
- >So maybe someone can help me by telling me how i have to solve
- >tricky 23. You have to save 60 persent, by i can save only 58!
-
- >How can i save the last lemming?
-
- I'm not sure if we're thinking the same level but I reckon I know the
- one. It's all just a metter of timing to make the first two bashers but
- make them take out as much of the wall as possible and let the second
- one go as far as he can before turnign around, then make him a basher as
- well. If this is the wrong level then sorry...;)
- Teg
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