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- Path: sparky!uunet!van-bc!jonh.wimsey.bc.ca!jhenders
- From: jhenders@jonh.wimsey.bc.ca ( John Henders )
- Newsgroups: comp.sys.atari.st.tech
- Message-ID: <H.op5odQJVpyw@jonh.wimsey.bc.ca>
- Organization: One of these days for sure
- Subject: Re: DSP in the Falcon
- References: <H.H8xksAVnXI6@kynes.bison.mb.ca> <469@muller.loria.fr>
- Reply-To: jhenders@jonh.wimsey.bc.ca
- X-Software: HERMES GUS 1.03 Rev. Apr 14 1992
- Date: Mon, 31 Aug 1992 18:20:24 -0700
- Lines: 28
-
- In <469@muller.loria.fr>, Steven Eker writes:
- >
- >Things which the 56001 should be useful for include software sound synthesis
- >& matrix*vector multiplcation (the basis of 3D vector games).
- >
- >If the DSP DMA is implemented right (does anyone have a programmer eye view of
- >this yet?) is should be possible to use it as an extremely fast graphics
- >processor for polygons/phong shading/texture mapping (I wonder if anyone
- >will bother to write an "Ultima Underworld" type game for the Falcon?).
- >I worry about this though - the DSP is 24 bits and the 68030 is 32 bits
- >so there's plenty of room for Atari to screw up...
- >
- For anyone who hasn't seen the latest AEO, the Falcon appears to
- have been design as a 24 bit computer, partly to maintain compatability
- with existing software. This doesn't mean third party boards etc can't
- extent that, but it explains the 14 meg memory limit. The other captures
- from Jim Allen posts to GEnie say that the Falcon chips all seem to talk
- at 16mhz. Another poster mentioned here that there's an 8bit processor to
- dsp channel, I guess for uploading code into the dsp, though I don't
- know if that means you can't tell the dsp to load a program from a memory
- location itself, which would be faster, I'd guess.
- Motorola says the top speed the 56001 is clocked at is 33mhz, so the
- ad/da converters must be the parts clocked at 50mhz.
-
-
- --
- jhenders@jonh.wimsey.bc.ca
-
-