home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!elroy.jpl.nasa.gov!swrinde!emory!athena.cs.uga.edu!castor!kjohnson
- From: kjohnson@castor.cs.uga.edu (Kristopher Johnson)
- Newsgroups: comp.sys.atari.st
- Subject: Re: The REAL Falcon specs wanted!
- Keywords: Falcon specs.
- Message-ID: <1992Aug31.194719.17630@athena.cs.uga.edu>
- Date: 31 Aug 92 19:47:19 GMT
- References: <1992Aug31.123840.1064@ludd.luth.se>
- Sender: news@athena.cs.uga.edu
- Organization: University of Georgia, Athens
- Lines: 156
-
- Okay, here it comes...again!!!
-
- Atari Falcon 030 Specifications
- -------------------------------
-
- CPU: Motorola 68030 32-bit microprocessor @ 16MHz w/ 32-bit bus
- FPU: Motorola 68881/68882 @ 16MHz (optional)
- DSP: Motorola 56001 Digital Signal Processor running in parallel @ 32MHz
- w/ 32kWords (24-bit) of local zero wait state static RAM
- ROM: 512kB
- RAM: 1, 4 or 16MB(14MB usable) on daughterboard (RAM is 32-bit wide)
-
- Expansion bus: Internal 'Processor-Direct' slot for 386SX emulation
- (third party 386SX emulator nearly completed) or other
- co-processors/etc.
-
- Video: (See below for specific video modes/resolutions.)
- 16-bit BLiTTER @ 16MHz (also handles hard drive access)
- Accepts external video sync to allow high quality genlocking
- Overlay mode for easy video titling and special effects
- Overscan support
- Hardware-assisted horizontal fine scrolling
- VIDEL (video controller) sits on 32-bit bus
-
- Audio: Stereo 16-bit Analog-to-Digital DMA input
- Stereo 16-bit Digital-to-Analog DMA output
- Eight 16-bit audio DMA record/playback channels
- SDMA sound/DMA co-processor
-
- Ports: 128kB cartridge port
- 2 9-pin mouse/joystick ports
- 2 15-pin STe enhanced analog/digital controller ports (Atari also
- has new analog controllers w/ a joystick, 3 fire buttons, and a
- 12-key keypad)
- MIDI IN, OUT/THRU
- Bi-directional parallel port
- RS232C serial port
- SCSI II w/ DMA
- Analog RGB/VGA/composite video connector
- Stereo headphone out (1/8" mini-jack)
- Stereo microphone in (1/8" mini-jack)
- DSP port (up to 1MHz data transfer rate)
- RF modulator for TV hookup
- Localtalk compatible LAN (up to 250kbaud transfer rate)
-
- Misc: Internal 1.44MB 3.5" HD floppy
- Internal IDE 2.5" hard drive (optional)
- Pre-emptive mulitasking OS (MultiTOS) w/ adaptive prioritization
- and inter-process communication (also 68040 compatible)
- Realtime clock and battery backed up RAM
- 1040ST-style case w/ internal fan
- North American availability in mid-October
-
- Price: 1MB/no HD - $799 list
- 4MB/65MB - $1399 list
-
-
- Resolutions available on the Atari Falcon030 (c) 1992 Atari Corp.
- Written by John Townsend
- =========================================================================
- This document may be re-printed again and again as long as the Atari
- copyright remains intact.
- =========================================================================
-
- A couple of notes: Unlike previous machines, there are just too many
- resolutions to give each resolution a name. Therefore, I will do my best
- to describe what the resolution is and which monitor it is on.
-
- - NOTE: TV and a Color Monitor are the same.. by Color Monitor, I am
- talking about the standard SC1224. By VGA, I mean a standard VGA
- Monitor.
-
- 40 column modes ( "column" means the number of x pixels divided by 8)
- ---------------
- 4 color, normal, TV: 320x200, 4 colors, 2 planes
- 16 color, normal, TV: 320x200, 16 colors, 4 planes
- 256 color, normal, TV: 320x200, 256 colors, 8 planes
- True color, normal, TV: 320x200, true color
-
- 4 color, interlace, TV: 320x400, 4 colors, 2 planes
- 16 color, interlace, TV: 320x400, 16 colors, 4 planes
- 256 color, interlace, TV: 320x400, 256 colors, 8 planes
- True color, interlace, TV: 320x400, true color
-
- 4 color, normal, VGA: 320x480, 4 colors, 2 planes
- 16 color, normal, VGA: 320x480, 16 colors, 4 planes
- 256 color, normal, VGA: 320x480, 256 colors, 8 planes
- True color, normal, VGA: 320x480, true color
-
- 4 color, line-doubling, VGA: 320x240, 4 colors, 2 planes
- 16 color, line-doubling, VGA: 320x240, 16 colors, 4 planes
- 256 color, line-doubling, VGA: 320x240, 256 colors, 8 planes
- True color, line-doubling, VGA: 320x240, true color
-
- 80 column modes
- ---------------
- 2 color, normal, TV: 640x200, 2 colors, 1 plane
- 4 color, normal, TV: 640x200, 4 colors, 2 planes
- 16 color, normal, TV: 640x200, 16 colors, 4 planes
- 256 color, normal, TV: 640x200, 256 colors, 8 planes
- True color, normal, TV: 640x200, true color
-
- 4 color, interlace, TV: 640x400, 4 colors, 2 planes
- 16 color, interlace, TV: 640x400, 16 colors, 4 planes
- 256 color, interlace, TV: 640x400, 256 colors, 8 planes
- True color, interlace, TV: 640x400, true color
-
- 2 color, normal, VGA: 640x480, 2 colors, 1 plane
- 4 color, normal, VGA: 640x480, 4 colors, 2 planes
- 16 color, normal, VGA: 640x480, 16 colors, 4 planes
- 256 color, normal, VGA: 640x480, 256 colors, 8 planes
-
- 4 color, line-doubling, VGA: 640x240, 4 colors, 2 planes
- 16 color, line-doubling, VGA: 640x240, 16 colors, 4 planes
- 256 color, line-doubling, VGA: 640x240, 256 colors, 8 planes
-
- and lastly.. there are compability modes for ST Low, ST Medium, and ST
- High on both VGA monitors and SC1224 monitors. (On a color monitor, ST
- High is achieved by using the interlace mode).
-
- Also, the ST Monochrome monitor (the SM124) will work with Falcon030 as
- well. However, it only supports one resolution: ST High Resolution.
-
- All modes on a TV can be overscanned. This means multiplying the X and Y
- resolution by 1.2. For example, modes with 320 pixels of horizontal
- resolution (X res) will become 384 pixels across, and modes with 640
- pixels will become 768 across. Overscanning is done in the X and Y
- resolution. You can't do them independently. Special Note: On a VGA
- monitor, overscan is "faked".. since the video hardware doesn't have the
- capability to do overscan on a VGA monitor, we made it so that if a
- overscan mode is set on a VGA monitor, you still see the normal size
- screen, but the screen is a window onto the bigger overscanned image.
- Make sense? We did this for compatibility. This way if a game that has an
- overscanned starup picture can use the same pic on both the VGA monitor
- and the TV monitor. Pretty cool, eh? <grin>
-
- BTW.. Overscan can NOT be set from the desktop. The AES and Desktop will
- work just fine with it, but because you can't see the parts of the
- screen, we thought that that option shouldn't be available from the
- desktop. We don't want to confuse people. However, Overscan can be set
- using a new XBIOS call (Vsetmode()).. so it is still available.
-
- I hope I haven't made any mistakes. I triple-checked this document in
- search of errors and I couldn't find any. If you do find some, send me
- Email on GEnie (to TOWNS) or CIS (70007,1135) and let me know.
-
- -- John Townsend, Atari Corp.
-
- P.S. Anyone who would like to reprint this message, please do so!
- The smaller the number of times I have to type that message, the
- more my fingers with thank you! ;-)
-
- After looking at this one more time.. one point to clear up: By
- saying SC1224 Color Monitor, I mean any Color Monitor that Atari
- have manufactured for the ST/Mega/STE/MegaSTE computers. Clear
- as mud? ;-)
-