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- From: peteru@hydra.maths.unsw.EDU.AU ()
- Subject: Re: TECH: "Virtuality" --- Amiga 3000... Some observations and Questions.
- Message-ID: <1992Aug29.103757.10214@usage.csd.unsw.OZ.AU>
- Keywords: amiga virtuatlity game observations questions
- Sender: news@usage.csd.unsw.OZ.AU
- Nntp-Posting-Host: hydra.maths.unsw.edu.au
- Organization: school of Mathematics UNSW
- References: <1992Aug25.221712.23062@Veritas.COM>
- Date: Sat, 29 Aug 1992 10:37:57 GMT
- Lines: 81
-
- In article <1992Aug25.221712.23062@Veritas.COM> geac@uunet.UU.NET writes:
- >
- > You step into a circular inclosure that appears to have a joypad
- >on the bottom for you to stand on. You then don a backpack that is
- >attached to a "visor" and a trigger. You hold the trigger in your
- >hand. The visor probably a somewhat standard (among the virtual
- >reality crowd) sterio colour monitor deal.
- >
- > At first, I thought this might be SGI showing off. Not that I
- >don't like SGI, I just don't have any hope of affording one. Then I
- >noticed the keyboard on top of the box was a standard Amiga keyboard.
- >I was very intregued. Apparently, then whole thing is run on an Amiga
- >3000. In fact, since you are fighting against one other player, there
- >are two Amiga 3000's to each setup --- connected together in some
- >way... but I could not tell how as the cabling was obscured. My
- >interest was definately piqued here, though, as I can definately
- >afford a 3000.
-
- Yes, the SGI's are much more expensive, but they do MUCH better at things
- like this. If you ever had a chance to play around with Arena or Flight
- on a Silly box you'd know what I mean.
-
- > In terms of the simulation, it's what you'd expect. Polygon-style
- >graphics updated fairly frequently. The game is a "war" game... you
- >try to blast away the other opponent, without getting blasted. There
- >are computer generated things too... including teridactyl-like birds
- >that carry you off. It seems to use most of the bandwidth and power
- >of the 3000, though.
-
- I was very disapointed with the quality of the software on this system.
- The Amiga can do much better than what they were showing. The universe was
- tiny, collision detection only implemented for the projectiles and the
- frame update rate was probably comparable to trying to animate an object
- on A2024. I am quite surprised that the company doesn't get some demo
- coders to write the software for them. I am sure they can all write stuff
- that runs on A3000's IF they have access to them.
-
- > How many of these have been seen? This can't be local to
- >Toronto...
-
- No, it's not. There was a system here at the PowerHouse Museum here in
- Sydney. They were showing it in the week following the World of Commodore
- at Darling Harbour. It was a shame that they didn't bring the system down
- to the show, after all the museum is only a couple of hundred meters from
- the exhibition halls.
-
- From what I hear you can have more than 2 players interacting. I think
- the maximum number of players was 16, but I could be wrong. Also, another
- interesting specullation I have heard was that there were accelerators in
- these systems. I don't know if they are 040's or just faster 030's, but it
- was not very evident from the speed at which the game was updating. The
- interconnection, I haven't seen either. But I would suspect either custom
- parallel connections with a router box (too expensive) or something like
- ARCNet or Ethernet boards talking to each other on a piece of wire :-)
-
- > I see there is a delay between head movement and computer
- >response. It's not too bad, but it would break the spell for me. Is
- >there a way to (possibly) avoid some of this? How much is normal for
- >more sky-high priced systems?
-
- As I said, the hardware that is in these boxes can do much better than
- what you have seen. Stuff like this would run at the full video rate on
- an IRIS, but at around $250,000 for an IRIS you wont see it as often as
- this system.
-
- > I was told that the system was about $80,000. Now the 3000 is
- >about $5000-$10,000 depending on what's required. Is this type of
- >hardware normally that expensive (visor, joypad, etc...) ?
-
- You are not only buying the hardware. Think of the rest of the effort that
- had to go into developing a system like this. BTW: all the gadgets are custom
- made.
-
- Overall, a very nice system, but the software let's it down.
-
- Just my opinion.
-
- Peter Urbanec peteru@hydra.maths.unsw.oz.au
- University of New South Wales s1013734@cs.unsw.oz.au
- Sydney, Australia
- The only sin is stupidity - Machiavelli
-